Newer
Older
use rand::seq::SliceRandom;
api::client::{
alias::{create_alias, delete_alias, get_alias},
error::ErrorKind,
OwnedServerName, RoomAliasId, RoomId,
use crate::{service::server_is_ours, services, Error, Result, Ruma};
/// # `PUT /_matrix/client/v3/directory/room/{roomAlias}`
///
/// Creates a new room alias on this server.
pub(crate) async fn create_alias_route(body: Ruma<create_alias::v3::Request>) -> Result<create_alias::v3::Response> {
let sender_user = body.sender_user.as_ref().expect("user is authenticated");
service::rooms::alias::appservice_checks(&body.room_alias, &body.appservice_info).await?;
// this isn't apart of alias_checks or delete alias route because we should
// allow removing forbidden room aliases
if services()
.globals
.forbidden_alias_names()
.is_match(body.room_alias.alias())
{
return Err(Error::BadRequest(ErrorKind::forbidden(), "Room alias is forbidden."));
if services()
.rooms
.alias
.resolve_local_alias(&body.room_alias)?
.is_some()
{
return Err(Error::Conflict("Alias already exists."));
}
.set_alias(&body.room_alias, &body.room_id, sender_user)?;
/// # `DELETE /_matrix/client/v3/directory/room/{roomAlias}`
///
/// Deletes a room alias from this server.
///
/// - TODO: Update canonical alias event
pub(crate) async fn delete_alias_route(body: Ruma<delete_alias::v3::Request>) -> Result<delete_alias::v3::Response> {
let sender_user = body.sender_user.as_ref().expect("user is authenticated");
service::rooms::alias::appservice_checks(&body.room_alias, &body.appservice_info).await?;
if services()
.rooms
.alias
.resolve_local_alias(&body.room_alias)?
.is_none()
{
return Err(Error::BadRequest(ErrorKind::NotFound, "Alias does not exist."));
}
.remove_alias(&body.room_alias, sender_user)
.await?;
// TODO: update alt_aliases?
Ok(delete_alias::v3::Response::new())
/// # `GET /_matrix/client/v3/directory/room/{roomAlias}`
///
/// Resolve an alias locally or over federation.
pub(crate) async fn get_alias_route(body: Ruma<get_alias::v3::Request>) -> Result<get_alias::v3::Response> {
let room_alias = body.body.room_alias;
let servers = None;
let Ok((room_id, pre_servers)) = services()
.rooms
.alias
.resolve_alias(&room_alias, servers.as_ref())
.await
else {
return Err(Error::BadRequest(ErrorKind::NotFound, "Room with alias not found."));
let servers = room_available_servers(&room_id, &room_alias, &pre_servers);
debug!(?room_alias, ?room_id, "available servers: {servers:?}");
Ok(get_alias::v3::Response::new(room_id, servers))
}
fn room_available_servers(
room_id: &RoomId, room_alias: &RoomAliasId, pre_servers: &Option<Vec<OwnedServerName>>,
) -> Vec<OwnedServerName> {
// find active servers in room state cache to suggest
.room_servers(room_id)
// push any servers we want in the list already (e.g. responded remote alias
// servers, room alias server itself)
if let Some(pre_servers) = pre_servers {
servers.extend(pre_servers.clone());
};
servers.sort_unstable();
servers.dedup();
// shuffle list of servers randomly after sort and dedupe
servers.shuffle(&mut rand::thread_rng());
// insert our server as the very first choice if in list, else check if we can
// prefer the room alias server first
.position(|server_name| server_is_ours(server_name))
servers.swap_remove(server_index);
servers.insert(0, services().globals.server_name().to_owned());
} else if let Some(alias_server_index) = servers
.iter()
.position(|server| server == room_alias.server_name())
{
servers.swap_remove(alias_server_index);
servers.insert(0, room_alias.server_name().into());
servers
}