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Maunium
synapse
Commits
b4796a62
Commit
b4796a62
authored
9 years ago
by
Erik Johnston
Browse files
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Add unit test
parent
9da9826b
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2 changed files
synapse/handlers/presence.py
+187
-93
187 additions, 93 deletions
synapse/handlers/presence.py
tests/handlers/test_presence.py
+373
-0
373 additions, 0 deletions
tests/handlers/test_presence.py
with
560 additions
and
93 deletions
synapse/handlers/presence.py
+
187
−
93
View file @
b4796a62
...
...
@@ -217,54 +217,19 @@ class PresenceHandler(BaseHandler):
user_id
,
UserPresenceState
.
default
(
user_id
)
)
# If the users are ours then we want to set up a bunch of timers
# to time things out.
if
self
.
hs
.
is_mine_id
(
user_id
):
if
new_state
.
state
==
PresenceState
.
ONLINE
:
# Idle timer
self
.
wheel_timer
.
insert
(
now
=
now
,
obj
=
user_id
,
then
=
new_state
.
last_active_ts
+
IDLE_TIMER
)
if
new_state
.
state
!=
PresenceState
.
OFFLINE
:
# User has stopped syncing
self
.
wheel_timer
.
insert
(
now
=
now
,
obj
=
user_id
,
then
=
new_state
.
last_user_sync_ts
+
SYNC_ONLINE_TIMEOUT
)
last_federate
=
new_state
.
last_federation_update_ts
if
now
-
last_federate
>
FEDERATION_PING_INTERVAL
:
# Been a while since we've poked remote servers
new_state
=
new_state
.
copy_and_replace
(
last_federation_update_ts
=
now
,
)
to_federation_ping
[
user_id
]
=
new_state
else
:
self
.
wheel_timer
.
insert
(
now
=
now
,
obj
=
user_id
,
then
=
new_state
.
last_federation_update_ts
+
FEDERATION_TIMEOUT
)
new_state
,
should_notify
,
should_ping
=
handle_update
(
prev_state
,
new_state
,
is_mine
=
self
.
hs
.
is_mine_id
(
user_id
),
wheel_timer
=
self
.
wheel_timer
,
now
=
now
)
if
new_state
.
state
==
PresenceState
.
ONLINE
:
active
=
now
-
new_state
.
last_active_ts
<
LAST_ACTIVE_GRANULARITY
new_state
=
new_state
.
copy_and_replace
(
currently_active
=
active
,
)
self
.
user_to_current_state
[
user_id
]
=
new_state
# Check whether the change was something worth notifying about
if
should_notify
(
prev_state
,
new_state
):
new_state
.
copy_and_replace
(
last_federation_update_ts
=
now
,
)
if
should_notify
:
to_notify
[
user_id
]
=
new_state
self
.
user_to_current_state
[
user_id
]
=
new_state
elif
should_ping
:
to_federation_ping
[
user_id
]
=
new_state
# TODO: We should probably ensure there are no races hereafter
...
...
@@ -296,55 +261,22 @@ class PresenceHandler(BaseHandler):
# take any action.
users_to_check
=
self
.
wheel_timer
.
fetch
(
now
)
changes
=
{}
# Actual changes we need to notify people about
for
user_id
in
set
(
users_to_check
):
state
=
self
.
user_to_current_state
.
get
(
user_id
,
None
)
if
not
state
:
continue
if
state
.
state
==
PresenceState
.
OFFLINE
:
# No timeouts are associated with offline states.
continue
states
=
[
self
.
user_to_current_state
.
get
(
user_id
,
UserPresenceState
.
default
(
user_id
)
)
for
user_id
in
set
(
users_to_check
)
]
changes
=
handle_timeouts
(
states
,
is_mine_fn
=
self
.
hs
.
is_mine_id
,
user_to_current_state
=
self
.
user_to_current_state
,
user_to_num_current_syncs
=
self
.
user_to_num_current_syncs
,
now
=
now
,
)
if
self
.
hs
.
is_mine_id
(
user_id
):
if
state
.
state
==
PresenceState
.
ONLINE
:
if
now
-
state
.
last_active_ts
>
IDLE_TIMER
:
# Currently online, but last activity ages ago so auto
# idle
changes
[
user_id
]
=
state
.
copy_and_replace
(
state
=
PresenceState
.
UNAVAILABLE
,
)
elif
now
-
state
.
last_active_ts
>
LAST_ACTIVE_GRANULARITY
:
# So that we send down a notification that we've
# stopped updating.
changes
[
user_id
]
=
state
if
now
-
state
.
last_federation_update_ts
>
FEDERATION_PING_INTERVAL
:
# Need to send ping to other servers to ensure they don't
# timeout and set us to offline
changes
[
user_id
]
=
state
# If there are have been no sync for a while (and none ongoing),
# set presence to offline
if
not
self
.
user_to_num_current_syncs
.
get
(
user_id
,
0
):
if
now
-
state
.
last_user_sync_ts
>
SYNC_ONLINE_TIMEOUT
:
changes
[
user_id
]
=
state
.
copy_and_replace
(
state
=
PresenceState
.
OFFLINE
,
status_msg
=
None
,
)
else
:
# We expect to be poked occaisonally by the other side.
# This is to protect against forgetful/buggy servers, so that
# no one gets stuck online forever.
if
now
-
state
.
last_federation_update_ts
>
FEDERATION_TIMEOUT
:
# The other side seems to have disappeared.
changes
[
user_id
]
=
state
.
copy_and_replace
(
state
=
PresenceState
.
OFFLINE
,
status_msg
=
None
,
)
preserve_fn
(
self
.
_update_states
)(
changes
.
values
())
preserve_fn
(
self
.
_update_states
)(
changes
)
@defer.inlineCallbacks
def
bump_presence_active_time
(
self
,
user
):
...
...
@@ -925,3 +857,165 @@ class PresenceEventSource(object):
def
get_pagination_rows
(
self
,
user
,
pagination_config
,
key
):
return
self
.
get_new_events
(
user
,
from_key
=
None
,
include_offline
=
False
)
def
handle_timeouts
(
user_states
,
is_mine_fn
,
user_to_num_current_syncs
,
now
):
"""
Checks the presence of users that have timed out and updates as
appropriate.
Args:
user_states(list): List of UserPresenceState
'
s to check.
is_mine_fn (fn): Function that returns if a user_id is ours
user_to_num_current_syncs (dict): Mapping of user_id to number of currently
active syncs.
now (int): Current time in ms.
Returns:
List of UserPresenceState updates
"""
changes
=
{}
# Actual changes we need to notify people about
for
state
in
user_states
:
is_mine
=
is_mine_fn
(
state
.
user_id
)
new_state
=
handle_timeout
(
state
,
is_mine
,
user_to_num_current_syncs
,
now
)
if
new_state
:
changes
[
state
.
user_id
]
=
new_state
return
changes
.
values
()
def
handle_timeout
(
state
,
is_mine
,
user_to_num_current_syncs
,
now
):
"""
Checks the presence of the user to see if any of the timers have elapsed
Args:
state (UserPresenceState)
is_mine (bool): Whether the user is ours
user_to_num_current_syncs (dict): Mapping of user_id to number of currently
active syncs.
now (int): Current time in ms.
Returns:
A UserPresenceState update or None if no update.
"""
if
state
.
state
==
PresenceState
.
OFFLINE
:
# No timeouts are associated with offline states.
return
None
changed
=
False
user_id
=
state
.
user_id
if
is_mine
:
if
state
.
state
==
PresenceState
.
ONLINE
:
if
now
-
state
.
last_active_ts
>
IDLE_TIMER
:
# Currently online, but last activity ages ago so auto
# idle
state
=
state
.
copy_and_replace
(
state
=
PresenceState
.
UNAVAILABLE
,
)
changed
=
True
elif
now
-
state
.
last_active_ts
>
LAST_ACTIVE_GRANULARITY
:
# So that we send down a notification that we've
# stopped updating.
changed
=
True
if
now
-
state
.
last_federation_update_ts
>
FEDERATION_PING_INTERVAL
:
# Need to send ping to other servers to ensure they don't
# timeout and set us to offline
changed
=
True
# If there are have been no sync for a while (and none ongoing),
# set presence to offline
if
not
user_to_num_current_syncs
.
get
(
user_id
,
0
):
if
now
-
state
.
last_user_sync_ts
>
SYNC_ONLINE_TIMEOUT
:
state
=
state
.
copy_and_replace
(
state
=
PresenceState
.
OFFLINE
,
status_msg
=
None
,
)
changed
=
True
else
:
# We expect to be poked occaisonally by the other side.
# This is to protect against forgetful/buggy servers, so that
# no one gets stuck online forever.
if
now
-
state
.
last_federation_update_ts
>
FEDERATION_TIMEOUT
:
# The other side seems to have disappeared.
state
=
state
.
copy_and_replace
(
state
=
PresenceState
.
OFFLINE
,
status_msg
=
None
,
)
changed
=
True
return
state
if
changed
else
None
def
handle_update
(
prev_state
,
new_state
,
is_mine
,
wheel_timer
,
now
):
"""
Given a presence update:
1. Add any appropriate timers.
2. Check if we should notify anyone.
Args:
prev_state (UserPresenceState)
new_state (UserPresenceState)
is_mine (bool): Whether the user is ours
wheel_timer (WheelTimer)
now (int): Time now in ms
Returns:
3-tuple: `(new_state, persist_and_notify, federation_ping)` where:
- new_state: is the state to actually persist
- persist_and_notify (bool): whether to persist and notify people
- federation_ping (bool): whether we should send a ping over federation
"""
user_id
=
new_state
.
user_id
persist_and_notify
=
False
federation_ping
=
False
# If the users are ours then we want to set up a bunch of timers
# to time things out.
if
is_mine
:
if
new_state
.
state
==
PresenceState
.
ONLINE
:
# Idle timer
wheel_timer
.
insert
(
now
=
now
,
obj
=
user_id
,
then
=
new_state
.
last_active_ts
+
IDLE_TIMER
)
if
new_state
.
state
!=
PresenceState
.
OFFLINE
:
# User has stopped syncing
wheel_timer
.
insert
(
now
=
now
,
obj
=
user_id
,
then
=
new_state
.
last_user_sync_ts
+
SYNC_ONLINE_TIMEOUT
)
last_federate
=
new_state
.
last_federation_update_ts
if
now
-
last_federate
>
FEDERATION_PING_INTERVAL
:
# Been a while since we've poked remote servers
new_state
=
new_state
.
copy_and_replace
(
last_federation_update_ts
=
now
,
)
federation_ping
=
True
else
:
wheel_timer
.
insert
(
now
=
now
,
obj
=
user_id
,
then
=
new_state
.
last_federation_update_ts
+
FEDERATION_TIMEOUT
)
if
new_state
.
state
==
PresenceState
.
ONLINE
:
active
=
now
-
new_state
.
last_active_ts
<
LAST_ACTIVE_GRANULARITY
new_state
=
new_state
.
copy_and_replace
(
currently_active
=
active
,
)
# Check whether the change was something worth notifying about
if
should_notify
(
prev_state
,
new_state
):
new_state
=
new_state
.
copy_and_replace
(
last_federation_update_ts
=
now
,
)
persist_and_notify
=
True
return
new_state
,
persist_and_notify
,
federation_ping
This diff is collapsed.
Click to expand it.
tests/handlers/test_presence.py
0 → 100644
+
373
−
0
View file @
b4796a62
# -*- coding: utf-8 -*-
# Copyright 2016 OpenMarket Ltd
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from
tests
import
unittest
from
mock
import
Mock
,
call
from
synapse.api.constants
import
PresenceState
from
synapse.handlers.presence
import
(
handle_update
,
handle_timeout
,
IDLE_TIMER
,
SYNC_ONLINE_TIMEOUT
,
LAST_ACTIVE_GRANULARITY
,
FEDERATION_TIMEOUT
,
FEDERATION_PING_INTERVAL
,
)
from
synapse.storage.presence
import
UserPresenceState
class
PresenceUpdateTestCase
(
unittest
.
TestCase
):
def
test_offline_to_online
(
self
):
wheel_timer
=
Mock
()
user_id
=
"
@foo:bar
"
now
=
5000000
prev_state
=
UserPresenceState
.
default
(
user_id
)
new_state
=
prev_state
.
copy_and_replace
(
state
=
PresenceState
.
ONLINE
,
last_active_ts
=
now
,
)
state
,
persist_and_notify
,
federation_ping
=
handle_update
(
prev_state
,
new_state
,
is_mine
=
True
,
wheel_timer
=
wheel_timer
,
now
=
now
)
self
.
assertTrue
(
persist_and_notify
)
self
.
assertTrue
(
state
.
currently_active
)
self
.
assertEquals
(
new_state
.
state
,
state
.
state
)
self
.
assertEquals
(
new_state
.
status_msg
,
state
.
status_msg
)
self
.
assertEquals
(
state
.
last_federation_update_ts
,
now
)
self
.
assertEquals
(
wheel_timer
.
insert
.
call_count
,
2
)
wheel_timer
.
insert
.
assert_has_calls
([
call
(
now
=
now
,
obj
=
user_id
,
then
=
new_state
.
last_active_ts
+
IDLE_TIMER
),
call
(
now
=
now
,
obj
=
user_id
,
then
=
new_state
.
last_user_sync_ts
+
SYNC_ONLINE_TIMEOUT
)
],
any_order
=
True
)
def
test_online_to_online
(
self
):
wheel_timer
=
Mock
()
user_id
=
"
@foo:bar
"
now
=
5000000
prev_state
=
UserPresenceState
.
default
(
user_id
)
prev_state
=
prev_state
.
copy_and_replace
(
state
=
PresenceState
.
ONLINE
,
last_active_ts
=
now
,
currently_active
=
True
,
)
new_state
=
prev_state
.
copy_and_replace
(
state
=
PresenceState
.
ONLINE
,
last_active_ts
=
now
,
)
state
,
persist_and_notify
,
federation_ping
=
handle_update
(
prev_state
,
new_state
,
is_mine
=
True
,
wheel_timer
=
wheel_timer
,
now
=
now
)
self
.
assertFalse
(
persist_and_notify
)
self
.
assertTrue
(
federation_ping
)
self
.
assertTrue
(
state
.
currently_active
)
self
.
assertEquals
(
new_state
.
state
,
state
.
state
)
self
.
assertEquals
(
new_state
.
status_msg
,
state
.
status_msg
)
self
.
assertEquals
(
state
.
last_federation_update_ts
,
now
)
self
.
assertEquals
(
wheel_timer
.
insert
.
call_count
,
2
)
wheel_timer
.
insert
.
assert_has_calls
([
call
(
now
=
now
,
obj
=
user_id
,
then
=
new_state
.
last_active_ts
+
IDLE_TIMER
),
call
(
now
=
now
,
obj
=
user_id
,
then
=
new_state
.
last_user_sync_ts
+
SYNC_ONLINE_TIMEOUT
)
],
any_order
=
True
)
def
test_online_to_online_last_active
(
self
):
wheel_timer
=
Mock
()
user_id
=
"
@foo:bar
"
now
=
5000000
prev_state
=
UserPresenceState
.
default
(
user_id
)
prev_state
=
prev_state
.
copy_and_replace
(
state
=
PresenceState
.
ONLINE
,
last_active_ts
=
now
-
LAST_ACTIVE_GRANULARITY
-
1
,
currently_active
=
True
,
)
new_state
=
prev_state
.
copy_and_replace
(
state
=
PresenceState
.
ONLINE
,
)
state
,
persist_and_notify
,
federation_ping
=
handle_update
(
prev_state
,
new_state
,
is_mine
=
True
,
wheel_timer
=
wheel_timer
,
now
=
now
)
self
.
assertTrue
(
persist_and_notify
)
self
.
assertFalse
(
state
.
currently_active
)
self
.
assertEquals
(
new_state
.
state
,
state
.
state
)
self
.
assertEquals
(
new_state
.
status_msg
,
state
.
status_msg
)
self
.
assertEquals
(
state
.
last_federation_update_ts
,
now
)
self
.
assertEquals
(
wheel_timer
.
insert
.
call_count
,
2
)
wheel_timer
.
insert
.
assert_has_calls
([
call
(
now
=
now
,
obj
=
user_id
,
then
=
new_state
.
last_active_ts
+
IDLE_TIMER
),
call
(
now
=
now
,
obj
=
user_id
,
then
=
new_state
.
last_user_sync_ts
+
SYNC_ONLINE_TIMEOUT
)
],
any_order
=
True
)
def
test_remote_ping_timer
(
self
):
wheel_timer
=
Mock
()
user_id
=
"
@foo:bar
"
now
=
5000000
prev_state
=
UserPresenceState
.
default
(
user_id
)
prev_state
=
prev_state
.
copy_and_replace
(
state
=
PresenceState
.
ONLINE
,
)
new_state
=
prev_state
.
copy_and_replace
(
state
=
PresenceState
.
ONLINE
,
)
state
,
persist_and_notify
,
federation_ping
=
handle_update
(
prev_state
,
new_state
,
is_mine
=
False
,
wheel_timer
=
wheel_timer
,
now
=
now
)
self
.
assertFalse
(
persist_and_notify
)
self
.
assertFalse
(
federation_ping
)
self
.
assertFalse
(
state
.
currently_active
)
self
.
assertEquals
(
new_state
.
state
,
state
.
state
)
self
.
assertEquals
(
new_state
.
status_msg
,
state
.
status_msg
)
self
.
assertEquals
(
wheel_timer
.
insert
.
call_count
,
1
)
wheel_timer
.
insert
.
assert_has_calls
([
call
(
now
=
now
,
obj
=
user_id
,
then
=
new_state
.
last_federation_update_ts
+
FEDERATION_TIMEOUT
),
],
any_order
=
True
)
def
test_online_to_offline
(
self
):
wheel_timer
=
Mock
()
user_id
=
"
@foo:bar
"
now
=
5000000
prev_state
=
UserPresenceState
.
default
(
user_id
)
prev_state
=
prev_state
.
copy_and_replace
(
state
=
PresenceState
.
ONLINE
,
last_active_ts
=
now
,
currently_active
=
True
,
)
new_state
=
prev_state
.
copy_and_replace
(
state
=
PresenceState
.
OFFLINE
,
)
state
,
persist_and_notify
,
federation_ping
=
handle_update
(
prev_state
,
new_state
,
is_mine
=
True
,
wheel_timer
=
wheel_timer
,
now
=
now
)
self
.
assertTrue
(
persist_and_notify
)
self
.
assertEquals
(
new_state
.
state
,
state
.
state
)
self
.
assertEquals
(
state
.
last_federation_update_ts
,
now
)
self
.
assertEquals
(
wheel_timer
.
insert
.
call_count
,
0
)
def
test_online_to_idle
(
self
):
wheel_timer
=
Mock
()
user_id
=
"
@foo:bar
"
now
=
5000000
prev_state
=
UserPresenceState
.
default
(
user_id
)
prev_state
=
prev_state
.
copy_and_replace
(
state
=
PresenceState
.
ONLINE
,
last_active_ts
=
now
,
currently_active
=
True
,
)
new_state
=
prev_state
.
copy_and_replace
(
state
=
PresenceState
.
UNAVAILABLE
,
)
state
,
persist_and_notify
,
federation_ping
=
handle_update
(
prev_state
,
new_state
,
is_mine
=
True
,
wheel_timer
=
wheel_timer
,
now
=
now
)
self
.
assertTrue
(
persist_and_notify
)
self
.
assertEquals
(
new_state
.
state
,
state
.
state
)
self
.
assertEquals
(
state
.
last_federation_update_ts
,
now
)
self
.
assertEquals
(
new_state
.
state
,
state
.
state
)
self
.
assertEquals
(
new_state
.
status_msg
,
state
.
status_msg
)
self
.
assertEquals
(
wheel_timer
.
insert
.
call_count
,
1
)
wheel_timer
.
insert
.
assert_has_calls
([
call
(
now
=
now
,
obj
=
user_id
,
then
=
new_state
.
last_user_sync_ts
+
SYNC_ONLINE_TIMEOUT
)
],
any_order
=
True
)
class
PresenceTimeoutTestCase
(
unittest
.
TestCase
):
def
test_idle_timer
(
self
):
user_id
=
"
@foo:bar
"
now
=
5000000
state
=
UserPresenceState
.
default
(
user_id
)
state
=
state
.
copy_and_replace
(
state
=
PresenceState
.
ONLINE
,
last_active_ts
=
now
-
IDLE_TIMER
-
1
,
last_user_sync_ts
=
now
,
)
new_state
=
handle_timeout
(
state
,
is_mine
=
True
,
user_to_num_current_syncs
=
{},
now
=
now
)
self
.
assertIsNotNone
(
new_state
)
self
.
assertEquals
(
new_state
.
state
,
PresenceState
.
UNAVAILABLE
)
def
test_sync_timeout
(
self
):
user_id
=
"
@foo:bar
"
now
=
5000000
state
=
UserPresenceState
.
default
(
user_id
)
state
=
state
.
copy_and_replace
(
state
=
PresenceState
.
ONLINE
,
last_active_ts
=
now
,
last_user_sync_ts
=
now
-
SYNC_ONLINE_TIMEOUT
-
1
,
)
new_state
=
handle_timeout
(
state
,
is_mine
=
True
,
user_to_num_current_syncs
=
{},
now
=
now
)
self
.
assertIsNotNone
(
new_state
)
self
.
assertEquals
(
new_state
.
state
,
PresenceState
.
OFFLINE
)
def
test_sync_online
(
self
):
user_id
=
"
@foo:bar
"
now
=
5000000
state
=
UserPresenceState
.
default
(
user_id
)
state
=
state
.
copy_and_replace
(
state
=
PresenceState
.
ONLINE
,
last_active_ts
=
now
-
SYNC_ONLINE_TIMEOUT
-
1
,
last_user_sync_ts
=
now
-
SYNC_ONLINE_TIMEOUT
-
1
,
)
new_state
=
handle_timeout
(
state
,
is_mine
=
True
,
user_to_num_current_syncs
=
{
user_id
:
1
,
},
now
=
now
)
self
.
assertIsNotNone
(
new_state
)
self
.
assertEquals
(
new_state
.
state
,
PresenceState
.
ONLINE
)
def
test_federation_ping
(
self
):
user_id
=
"
@foo:bar
"
now
=
5000000
state
=
UserPresenceState
.
default
(
user_id
)
state
=
state
.
copy_and_replace
(
state
=
PresenceState
.
ONLINE
,
last_active_ts
=
now
,
last_user_sync_ts
=
now
,
last_federation_update_ts
=
now
-
FEDERATION_PING_INTERVAL
-
1
,
)
new_state
=
handle_timeout
(
state
,
is_mine
=
True
,
user_to_num_current_syncs
=
{},
now
=
now
)
self
.
assertIsNotNone
(
new_state
)
self
.
assertEquals
(
new_state
,
new_state
)
def
test_no_timeout
(
self
):
user_id
=
"
@foo:bar
"
now
=
5000000
state
=
UserPresenceState
.
default
(
user_id
)
state
=
state
.
copy_and_replace
(
state
=
PresenceState
.
ONLINE
,
last_active_ts
=
now
,
last_user_sync_ts
=
now
,
last_federation_update_ts
=
now
,
)
new_state
=
handle_timeout
(
state
,
is_mine
=
True
,
user_to_num_current_syncs
=
{},
now
=
now
)
self
.
assertIsNone
(
new_state
)
def
test_federation_timeout
(
self
):
user_id
=
"
@foo:bar
"
now
=
5000000
state
=
UserPresenceState
.
default
(
user_id
)
state
=
state
.
copy_and_replace
(
state
=
PresenceState
.
ONLINE
,
last_active_ts
=
now
,
last_user_sync_ts
=
now
,
last_federation_update_ts
=
now
-
FEDERATION_TIMEOUT
-
1
,
)
new_state
=
handle_timeout
(
state
,
is_mine
=
False
,
user_to_num_current_syncs
=
{},
now
=
now
)
self
.
assertIsNotNone
(
new_state
)
self
.
assertEquals
(
new_state
.
state
,
PresenceState
.
OFFLINE
)
def
test_last_active
(
self
):
user_id
=
"
@foo:bar
"
now
=
5000000
state
=
UserPresenceState
.
default
(
user_id
)
state
=
state
.
copy_and_replace
(
state
=
PresenceState
.
ONLINE
,
last_active_ts
=
now
-
LAST_ACTIVE_GRANULARITY
-
1
,
last_user_sync_ts
=
now
,
last_federation_update_ts
=
now
,
)
new_state
=
handle_timeout
(
state
,
is_mine
=
True
,
user_to_num_current_syncs
=
{},
now
=
now
)
self
.
assertIsNotNone
(
new_state
)
self
.
assertEquals
(
state
,
new_state
)
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