-
Kegan Dougal authored
spec: Added internal links to different sections. Added NOTE and WARNING admonitions and hide away loooong TODO lists behind comments. Smaller ones remain.
Kegan Dougal authoredspec: Added internal links to different sections. Added NOTE and WARNING admonitions and hide away loooong TODO lists behind comments. Smaller ones remain.
Matrix Specification
- TODO(Introduction) : Matthew
-
- Similar to intro paragraph from README.
- Explaining the overall mission, what this spec describes...
- "What is Matrix?"
- Draw parallels with email?
Architecture
Clients transmit data to other clients through home servers (HSes). Clients do not communicate with each other directly.
How data flows between clients
==============================
{ Matrix client A } { Matrix client B }
^ | ^ |
| events | | events |
| V | V
+------------------+ +------------------+
| |---------( HTTP )---------->| |
| Home Server | | Home Server |
| |<--------( HTTP )-----------| |
+------------------+ Federation +------------------+
A "Client" is an end-user, typically a human using a web application or mobile app. Clients use the "Client-to-Server" (C-S) API to communicate with their home server. A single Client is usually responsible for a single user account. A user account is represented by their "User ID". This ID is namespaced to the home server which allocated the account and looks like:
@localpart:domain
The localpart
of a user ID may be a user name, or an opaque ID identifying this user. They are
case-insensitive.
A "Home Server" is a server which provides C-S APIs and has the ability to federate with other HSes. It is typically responsible for multiple clients. "Federation" is the term used to describe the sharing of data between two or more home servers.
Data in Matrix is encapsulated in an "Event". An event is an action within the system. Typically each
action (e.g. sending a message) correlates with exactly one event. Each event has a type
which is
used to differentiate different kinds of data. type
values SHOULD be namespaced according to standard
Java package naming conventions, e.g. com.example.myapp.event
. Events are usually sent in the context
of a "Room".
Room structure
A room is a conceptual place where users can send and receive events. Rooms can be created, joined and left. Events are sent to a room, and all participants in that room will receive the event. Rooms are uniquely identified via a "Room ID", which look like:
!opaque_id:domain
There is exactly one room ID for each room. Whilst the room ID does contain a domain, it is simply for namespacing room IDs. The room does NOT reside on the domain specified. Room IDs are not meant to be human readable. They ARE case-sensitive.
The following diagram shows an m.room.message
event being sent in the room
!qporfwt:matrix.org
:
{ @alice:matrix.org } { @bob:domain.com }
| ^
| |
Room ID: !qporfwt:matrix.org Room ID: !qporfwt:matrix.org
Event type: m.room.message Event type: m.room.message
Content: { JSON object } Content: { JSON object }
| |
V |
+------------------+ +------------------+
| Home Server | | Home Server |
| matrix.org |<-------Federation------->| domain.com |
+------------------+ +------------------+
| ................................. |
|______| Partially Shared State |_______|
| Room ID: !qporfwt:matrix.org |
| Servers: matrix.org, domain.com |
| Members: |
| - @alice:matrix.org |
| - @bob:domain.com |
|.................................|
Federation maintains shared state between multiple home servers, such that when an event is sent to a room, the home server knows where to forward the event on to, and how to process the event. Home servers do not need to have completely shared state in order to participate in a room. State is scoped to a single room, and federation ensures that all home servers have the information they need, even if that means the home server has to request more information from another home server before processing the event.
Room Aliases
Each room can also have multiple "Room Aliases", which looks like:
#room_alias:domain
A room alias "points" to a room ID. The room ID the alias is pointing to can be obtained by visiting the domain specified. Room aliases are designed to be human readable strings which can be used to publicise rooms. They are case-insensitive. Note that the mapping from a room alias to a room ID is not fixed, and may change over time to point to a different room ID. For this reason, Clients SHOULD resolve the room alias to a room ID once and then use that ID on subsequent requests.
GET
#matrix:domain.com !aaabaa:matrix.org
| ^
| |
_______V____________________|____
| domain.com |
| Mappings: |
| #matrix >> !aaabaa:matrix.org |
| #golf >> !wfeiofh:sport.com |
| #bike >> !4rguxf:matrix.org |
|________________________________|
Identity
- Identity in relation to 3PIDs. Discovery of users based on 3PIDs.
- Identity servers; trusted clique of servers which replicate content.
- They govern the mapping of 3PIDs to user IDs and the creation of said mappings.
- Not strictly required in order to communicate.
API Standards
All communication in Matrix is performed over HTTP[S] using a Content-Type of application/json
.
Any errors which occur on the Matrix API level MUST return a "standard error response". This is a
JSON object which looks like:
{
"errcode": "<error code>",
"error": "<error message>"
}
The error
string will be a human-readable error message, usually a sentence
explaining what went wrong. The errcode
string will be a unique string which can be
used to handle an error message e.g. M_FORBIDDEN
. These error codes should have their
namespace first in ALL CAPS, followed by a single _. For example, if there was a custom
namespace com.mydomain.here
, and a FORBIDDEN
code, the error code should look
like COM.MYDOMAIN.HERE_FORBIDDEN
. There may be additional keys depending on
the error, but the keys error
and errcode
MUST always be present.
Some standard error codes are below:
M_FORBIDDEN : |
Forbidden access, e.g. joining a room without permission, failed login. |
---|---|
M_UNKNOWN_TOKEN : |
The access token specified was not recognised. |
M_BAD_JSON : |
Request contained valid JSON, but it was malformed in some way, e.g. missing required keys, invalid values for keys. |
M_NOT_JSON : |
Request did not contain valid JSON. |
M_NOT_FOUND : |
No resource was found for this request. |
M_LIMIT_EXCEEDED : |
Too many requests have been sent in a short period of time. Wait a while then try again. |
Some requests have unique error codes:
M_USER_IN_USE : |
Encountered when trying to register a user ID which has been taken. |
---|---|
M_ROOM_IN_USE : |
Encountered when trying to create a room which has been taken. |
M_BAD_PAGINATION : |
Encountered when specifying bad pagination query parameters. |
M_LOGIN_EMAIL_URL_NOT_YET : |
Encountered when polling for an email link which has not been clicked yet. |
The C-S API typically uses HTTP POST
to submit requests. This means these requests
are not idempotent. The C-S API also allows HTTP PUT
to make requests idempotent.
In order to use a PUT
, paths should be suffixed with /{txnId}
. {txnId}
is a
client-generated transaction ID which identifies the request. Crucially, it only
serves to identify new requests from retransmits. After the request has finished, the
{txnId}
value should be changed (how is not specified, it could be a monotonically
increasing integer, etc). It is preferable to use HTTP PUT
to make sure requests to
send messages do not get sent more than once should clients need to retransmit requests.
Valid requests look like:
POST /some/path/here
{
"key": "This is a post."
}
PUT /some/path/here/11
{
"key": "This is a put with a txnId of 11."
}
In contrast, these are invalid requests:
POST /some/path/here/11
{
"key": "This is a post, but it has a txnId."
}
PUT /some/path/here
{
"key": "This is a put but it is missing a txnId."
}
- TODO: All strings everywhere are UTF-8
Receiving live updates on a client
Clients can receive new events by long-polling the home server. This will hold open the
HTTP connection for a short period of time waiting for new events, returning early if an
event occurs. This is called the "Event Stream". All events which the client is authorised
to view will appear in the event stream. When the stream is closed, an end
token is
returned. This token can be used in the next request to continue where the client left off.
When the client first logs in, they will need to initially synchronise with their home
server. This is achieved via the /initialSync
API. This API also returns an end
token which can be used with the event stream.
Rooms
Creation
To create a room, a client has to use the /createRoom
API. There are various options
which can be set when creating a room:
visibility
-
- Type:
- String
- Optional:
- Yes
- Value:
- Either
public
orprivate
. - Description:
- A
public
visibility indicates that the room will be shown in the public room list. Aprivate
visibility will hide the room from the public room list. Rooms default topublic
visibility if this key is not included.
room_alias_name
-
- Type:
- String
- Optional:
- Yes
- Value:
- The room alias localpart.
- Description:
- If this is included, a room alias will be created and mapped to the newly created room.
The alias will belong on the same home server which created the room, e.g.
!qadnasoi:domain.com >>> #room_alias_name:domain.com
name
-
- Type:
- String
- Optional:
- Yes
- Value:
- The
name
value for them.room.name
state event. - Description:
- If this is included, an
m.room.name
event will be sent into the room to indicate the name of the room. See Room Events for more information onm.room.name
.
topic
-
- Type:
- String
- Optional:
- Yes
- Value:
- The
topic
value for them.room.topic
state event. - Description:
- If this is included, an
m.room.topic
event will be sent into the room to indicate the topic for the room. See Room Events for more information onm.room.topic
.
Example:
{
"visibility": "public",
"room_alias_name": "the pub",
"name": "The Grand Duke Pub",
"topic": "All about happy hour"
}
- TODO: This creates a room creation event which serves as the root of the PDU graph for this room.
- TODO: Key for invite these users?
Modifying aliases
Note
This section is a work in progress.
Permissions
Note
This section is a work in progress.
Joining rooms
- TODO: What does the home server have to do to join a user to a room?
Users need to join a room in order to send and receive events in that room. A user can join a
room by making a request to /join/<room alias or id>
with:
{}
Alternatively, a user can make a request to /rooms/<room id>/join
with the same request content.
This is only provided for symmetry with the other membership APIs: /rooms/<room id>/invite
and
/rooms/<room id>/leave
. If a room alias was specified, it will be automatically resolved to
a room ID, which will then be joined. The room ID that was joined will be returned in response:
{
"room_id": "!roomid:domain"
}
The membership state for the joining user can also be modified directly to be join
by sending the following request to
/rooms/<room id>/state/m.room.member/<url encoded user id>
:
{
"membership": "join"
}
See the Room events section for more information on m.room.member
.
After the user has joined a room, they will receive subsequent events in that room. This room
will now appear as an entry in the /initialSync
API.
Some rooms enforce that a user is invited to a room before they can join that room. Other rooms will allow anyone to join the room even if they have not received an invite.
Inviting users
- Can invite users to a room if the room config key TODO is set to TODO. Must have required power level.
- Outline invite join dance. What is it? Why is it required? How does it work?
- What does the home server have to do?
The purpose of inviting users to a room is to notify them that the room exists
so they can choose to become a member of that room. Some rooms require that all
users who join a room are previously invited to it (an "invite-only" room).
Whether a given room is an "invite-only" room is determined by the room config
key TODO
. It can have one of the following values:
- TODO Room config invite only value explanation
- TODO Room config free-to-join value explanation
Only users who have a membership state of join
in a room can invite new
users to said room. The person being invited must not be in the join
state
in the room. The fully-qualified user ID must be specified when inviting a user,
as the user may reside on a different home server. To invite a user, send the
following request to /rooms/<room id>/invite
, which will manage the
entire invitation process:
{
"user_id": "<user id to invite>"
}
Alternatively, the membership state for this user in this room can be modified
directly by sending the following request to
/rooms/<room id>/state/m.room.member/<url encoded user id>
:
{
"membership": "invite"
}
See the Room events section for more information on m.room.member
.
- TODO: In what circumstances will this NOT be equivalent to
/invite
?
Leaving rooms
A user can leave a room to stop receiving events for that room. A user must have
joined the room before they are eligible to leave the room. If the room is an
"invite-only" room, they will need to be re-invited before they can re-join the room.
To leave a room, a request should be made to /rooms/<room id>/leave
with:
{}
Alternatively, the membership state for this user in this room can be modified
directly by sending the following request to
/rooms/<room id>/state/m.room.member/<url encoded user id>
:
{
"membership": "leave"
}
See the Room events section for more information on m.room.member
.
Once a user has left a room, that room will no longer appear on the /initialSync
API. Be aware that leaving a room is not equivalent to have never been
in that room. A user who has previously left a room still maintains some residual state in
that room. Their membership state will be marked as leave
. This contrasts with
a user who has never been invited or joined to that room who will not have any
membership state for that room.
- If all members in a room leave, that room becomes eligible for deletion.
-
- TODO: Grace period before deletion?
- TODO: Under what conditions should a room NOT be purged?
Banning users in a room
A user may decide to ban another user in a room. 'Banning' forces the target user
to leave the room and prevents them from re-joining the room. A banned user will
not be treated as a joined user, and so will not be able to send or receive events
in the room. In order to ban someone, the user performing the ban MUST have the
required power level. To ban a user, a request should be made to
/rooms/<room id>/ban
with:
{
"user_id": "<user id to ban"
"reason": "string: <reason for the ban>"
}
Banning a user adjusts the banned member's membership state to ban
and adjusts
the power level of this event to a level higher than the banned person. Like
with other membership changes, a user can directly adjust the target member's
state, by making a request to /rooms/<room id>/state/m.room.member/<user id>
:
{
"membership": "ban"
}
Events in a room
Room events can be split into two categories:
State Events: | These are events which replace events that came before it, depending on a set of unique keys.
These keys are the event type and a state_key . Events with the same set of keys will
be overwritten. Typically, state events are used to store state, hence their name. |
---|---|
Non-state events: | These are events which cannot be overwritten after sending. The list of events continues to grow as more events are sent. As this list grows, it becomes necessary to provide a mechanism for navigating this list. Pagination APIs are used to view the list of historical non-state events. Typically, non-state events are used to send messages. |
This specification outlines several events, all with the event type prefix m.
. However,
applications may wish to add their own type of event, and this can be achieved using the
REST API detailed in the following sections. If new events are added, the event type
key SHOULD follow the Java package naming convention, e.g. com.example.myapp.event
.
This ensures event types are suitably namespaced for each application and reduces the
risk of clashes.
State events
State events can be sent by PUT
ing to /rooms/<room id>/state/<event type>/<state key>
.
These events will be overwritten if <room id>
, <event type>
and <state key>
all match.
If the state event has no state_key
, it can be omitted from the path. These requests
cannot use transaction IDs like other PUT
paths because they cannot be differentiated
from the state_key
. Furthermore, POST
is unsupported on state paths. Valid requests
look like:
PUT /rooms/!roomid:domain/state/m.example.event
{ "key" : "without a state key" }
PUT /rooms/!roomid:domain/state/m.another.example.event/foo
{ "key" : "with 'foo' as the state key" }
In contrast, these requests are invalid:
POST /rooms/!roomid:domain/state/m.example.event/
{ "key" : "cannot use POST here" }
PUT /rooms/!roomid:domain/state/m.another.example.event/foo/11
{ "key" : "txnIds are not supported" }
Care should be taken to avoid setting the wrong state key
:
PUT /rooms/!roomid:domain/state/m.another.example.event/11
{ "key" : "with '11' as the state key, but was probably intended to be a txnId" }
The state_key
is often used to store state about individual users, by using the user ID as the
state_key
value. For example:
PUT /rooms/!roomid:domain/state/m.favorite.animal.event/%40my_user%3Adomain.com
{ "animal" : "cat", "reason": "fluffy" }
In some cases, there may be no need for a state_key
, so it can be omitted:
PUT /rooms/!roomid:domain/state/m.room.bgd.color
{ "color": "red", "hex": "#ff0000" }
See Room Events for the m.
event specification.
Non-state events
Non-state events can be sent by sending a request to /rooms/<room id>/send/<event type>
.
These requests can use transaction IDs and PUT
/POST
methods. Non-state events
allow access to historical events and pagination, making it best suited for sending messages.
For example:
POST /rooms/!roomid:domain/send/m.custom.example.message
{ "text": "Hello world!" }
PUT /rooms/!roomid:domain/send/m.custom.example.message/11
{ "text": "Goodbye world!" }
See Room Events for the m.
event specification.
Syncing rooms
When a client logs in, they may have a list of rooms which they have already joined. These rooms may also have a list of events associated with them. The purpose of 'syncing' is to present the current room and event information in a convenient, compact manner. The events returned are not limited to room events; presence events will also be returned. There are two APIs provided:
/initialSync
: A global sync which will present room and event information for all rooms the user has joined./rooms/<room id>/initialSync
: A sync scoped to a single room. Presents room and event information for this room only.
- TODO: JSON response format for both types
- TODO: when would you use global? when would you use scoped?
Getting events for a room
There are several APIs provided to GET
events for a room:
/rooms/<room id>/state/<event type>/<state key>
-
- Description:
- Get the state event identified.
- Response format:
- A JSON object representing the state event content.
- Example:
-
/rooms/!room:domain.com/state/m.room.name
returns{ "name": "Room name" }
/rooms/<room id>/state
-
- Description:
- Get all state events for a room.
- Response format:
[ { state event }, { state event }, ... ]
- Example:
- TODO
/rooms/<room id>/members
-
- Description:
- Get all
m.room.member
state events. - Response format:
{ "start": "token", "end": "token", "chunk": [ { m.room.member event }, ... ] }
- Example:
- TODO
/rooms/<room id>/messages
-
- Description:
- Get all
m.room.message
events. - Response format:
{ TODO }
- Example:
- TODO
/rooms/<room id>/initialSync
-
- Description:
- Get all relevant events for a room. This includes state events, paginated non-state events and presence events.
- Response format:
- `` { TODO } ``
- Example:
- TODO
Room Events
Note
This section is a work in progress.
This specification outlines several standard event types, all of which are
prefixed with m.
m.room.name
-
- Summary:
- Set the human-readable name for the room.
- Type:
- State event
- JSON format:
{ "name" : "string" }
- Example:
{ "name" : "My Room" }
- Description:
- A room has an opaque room ID which is not human-friendly to read. A room alias is
human-friendly, but not all rooms have room aliases. The room name is a human-friendly
string designed to be displayed to the end-user. The room name is not unique, as
multiple rooms can have the same room name set. The room name can also be set when
creating a room using
/createRoom
with thename
key.
m.room.topic
-
- Summary:
- Set a topic for the room.
- Type:
- State event
- JSON format:
{ "topic" : "string" }
- Example:
{ "topic" : "Welcome to the real world." }
- Description:
- A topic is a short message detailing what is currently being discussed in the room. It can also be used as a way to display extra information about the room, which may not be suitable for the room name.
m.room.member
-
- Summary:
- The current membership state of a user in the room.
- Type:
- State event
- JSON format:
{ "membership" : "enum[ invite|join|leave|ban ]" }
- Example:
{ "membership" : "join" }
- Description:
- Adjusts the membership state for a user in a room. It is preferable to use the
membership APIs (
/rooms/<room id>/invite
etc) when performing membership actions rather than adjusting the state directly as there are a restricted set of valid transformations. For example, user A cannot force user B to join a room, and trying to force this state change directly will fail. See the Rooms section for how to use the membership APIs.
m.room.config
-
- Summary:
- The room config.
- Type:
- State event
- JSON format:
- TODO
- Example:
- TODO
- Description:
- TODO
m.room.invite_join
-
- Summary:
- TODO.
- Type:
- State event
- JSON format:
- TODO
- Example:
- TODO
- Description:
- TODO
m.room.message
-
- Summary:
- A message.
- Type:
- Non-state event
- JSON format:
{ "msgtype": "string" }
- Example:
{ "msgtype": "m.text", "body": "Testing" }
- Description:
- This event is used when sending messages in a room. Messages are not limited to be text.
The
msgtype
key outlines the type of message, e.g. text, audio, image, video, etc. Whilst not required, thebody
key SHOULD be used with every kind ofmsgtype
as a fallback mechanism when a client cannot render the message. For more information on the types of messages which can be sent, see m.room.message msgtypes.
m.room.message.feedback
-
- Summary:
- A receipt for a message.
- Type:
- Non-state event
- JSON format:
{ "type": "enum [ delivered|read ]", "target_event_id": "string" }
- Example:
{ "type": "delivered", "target_event_id": "e3b2icys" }
- Description:
- Feedback events are events sent to acknowledge a message in some way. There are two
supported acknowledgements:
delivered
(sent when the event has been received) andread
(sent when the event has been observed by the end-user). Thetarget_event_id
should reference them.room.message
event being acknowledged.