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    # -*- coding: utf-8 -*-
    # Copyright 2016 OpenMarket Ltd
    #
    # Licensed under the Apache License, Version 2.0 (the "License");
    # you may not use this file except in compliance with the License.
    # You may obtain a copy of the License at
    #
    #     http://www.apache.org/licenses/LICENSE-2.0
    #
    # Unless required by applicable law or agreed to in writing, software
    # distributed under the License is distributed on an "AS IS" BASIS,
    # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    # See the License for the specific language governing permissions and
    # limitations under the License.
    
    
    from mock import Mock, call
    
    
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    from signedjson.key import generate_signing_key
    
    from synapse.api.constants import EventTypes, Membership, PresenceState
    
    from synapse.api.presence import UserPresenceState
    
    from synapse.api.room_versions import KNOWN_ROOM_VERSIONS
    
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    from synapse.events.builder import EventBuilder
    
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    from synapse.handlers.presence import (
    
        EXTERNAL_PROCESS_EXPIRY,
    
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        FEDERATION_PING_INTERVAL,
    
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        FEDERATION_TIMEOUT,
        IDLE_TIMER,
        LAST_ACTIVE_GRANULARITY,
        SYNC_ONLINE_TIMEOUT,
        handle_timeout,
        handle_update,
    
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    )
    
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    from synapse.rest.client.v1 import room
    from synapse.types import UserID, get_domain_from_id
    
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    from tests import unittest
    
    
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    class PresenceUpdateTestCase(unittest.TestCase):
        def test_offline_to_online(self):
            wheel_timer = Mock()
            user_id = "@foo:bar"
            now = 5000000
    
            prev_state = UserPresenceState.default(user_id)
            new_state = prev_state.copy_and_replace(
    
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                state=PresenceState.ONLINE, last_active_ts=now
    
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            )
    
            state, persist_and_notify, federation_ping = handle_update(
                prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
            )
    
            self.assertTrue(persist_and_notify)
            self.assertTrue(state.currently_active)
            self.assertEquals(new_state.state, state.state)
            self.assertEquals(new_state.status_msg, state.status_msg)
            self.assertEquals(state.last_federation_update_ts, now)
    
    
            self.assertEquals(wheel_timer.insert.call_count, 3)
    
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            wheel_timer.insert.assert_has_calls(
                [
                    call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
                    call(
                        now=now,
                        obj=user_id,
                        then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
                    ),
                    call(
                        now=now,
                        obj=user_id,
                        then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
                    ),
                ],
                any_order=True,
            )
    
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        def test_online_to_online(self):
            wheel_timer = Mock()
            user_id = "@foo:bar"
            now = 5000000
    
            prev_state = UserPresenceState.default(user_id)
            prev_state = prev_state.copy_and_replace(
    
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                state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
    
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            )
    
            new_state = prev_state.copy_and_replace(
    
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                state=PresenceState.ONLINE, last_active_ts=now
    
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            )
    
            state, persist_and_notify, federation_ping = handle_update(
                prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
            )
    
            self.assertFalse(persist_and_notify)
            self.assertTrue(federation_ping)
            self.assertTrue(state.currently_active)
    
            self.assertEquals(new_state.state, state.state)
            self.assertEquals(new_state.status_msg, state.status_msg)
            self.assertEquals(state.last_federation_update_ts, now)
    
            self.assertEquals(wheel_timer.insert.call_count, 3)
    
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            wheel_timer.insert.assert_has_calls(
                [
                    call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
                    call(
                        now=now,
                        obj=user_id,
                        then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
                    ),
                    call(
                        now=now,
                        obj=user_id,
                        then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
                    ),
                ],
                any_order=True,
            )
    
    
        def test_online_to_online_last_active_noop(self):
            wheel_timer = Mock()
            user_id = "@foo:bar"
            now = 5000000
    
            prev_state = UserPresenceState.default(user_id)
            prev_state = prev_state.copy_and_replace(
                state=PresenceState.ONLINE,
                last_active_ts=now - LAST_ACTIVE_GRANULARITY - 10,
                currently_active=True,
            )
    
            new_state = prev_state.copy_and_replace(
    
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                state=PresenceState.ONLINE, last_active_ts=now
    
            )
    
            state, persist_and_notify, federation_ping = handle_update(
                prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
            )
    
            self.assertFalse(persist_and_notify)
            self.assertTrue(federation_ping)
            self.assertTrue(state.currently_active)
    
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            self.assertEquals(new_state.state, state.state)
            self.assertEquals(new_state.status_msg, state.status_msg)
            self.assertEquals(state.last_federation_update_ts, now)
    
    
            self.assertEquals(wheel_timer.insert.call_count, 3)
    
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            wheel_timer.insert.assert_has_calls(
                [
                    call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
                    call(
                        now=now,
                        obj=user_id,
                        then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
                    ),
                    call(
                        now=now,
                        obj=user_id,
                        then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
                    ),
                ],
                any_order=True,
            )
    
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        def test_online_to_online_last_active(self):
            wheel_timer = Mock()
            user_id = "@foo:bar"
            now = 5000000
    
            prev_state = UserPresenceState.default(user_id)
            prev_state = prev_state.copy_and_replace(
                state=PresenceState.ONLINE,
                last_active_ts=now - LAST_ACTIVE_GRANULARITY - 1,
                currently_active=True,
            )
    
    
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            new_state = prev_state.copy_and_replace(state=PresenceState.ONLINE)
    
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            state, persist_and_notify, federation_ping = handle_update(
                prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
            )
    
            self.assertTrue(persist_and_notify)
            self.assertFalse(state.currently_active)
            self.assertEquals(new_state.state, state.state)
            self.assertEquals(new_state.status_msg, state.status_msg)
            self.assertEquals(state.last_federation_update_ts, now)
    
            self.assertEquals(wheel_timer.insert.call_count, 2)
    
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            wheel_timer.insert.assert_has_calls(
                [
                    call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
                    call(
                        now=now,
                        obj=user_id,
                        then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
                    ),
                ],
                any_order=True,
            )
    
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        def test_remote_ping_timer(self):
            wheel_timer = Mock()
            user_id = "@foo:bar"
            now = 5000000
    
            prev_state = UserPresenceState.default(user_id)
            prev_state = prev_state.copy_and_replace(
    
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                state=PresenceState.ONLINE, last_active_ts=now
    
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            )
    
    
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            new_state = prev_state.copy_and_replace(state=PresenceState.ONLINE)
    
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            state, persist_and_notify, federation_ping = handle_update(
                prev_state, new_state, is_mine=False, wheel_timer=wheel_timer, now=now
            )
    
            self.assertFalse(persist_and_notify)
            self.assertFalse(federation_ping)
            self.assertFalse(state.currently_active)
            self.assertEquals(new_state.state, state.state)
            self.assertEquals(new_state.status_msg, state.status_msg)
    
            self.assertEquals(wheel_timer.insert.call_count, 1)
    
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            wheel_timer.insert.assert_has_calls(
                [
                    call(
                        now=now,
                        obj=user_id,
                        then=new_state.last_federation_update_ts + FEDERATION_TIMEOUT,
                    )
                ],
                any_order=True,
            )
    
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        def test_online_to_offline(self):
            wheel_timer = Mock()
            user_id = "@foo:bar"
            now = 5000000
    
            prev_state = UserPresenceState.default(user_id)
            prev_state = prev_state.copy_and_replace(
    
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                state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
    
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            )
    
    
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            new_state = prev_state.copy_and_replace(state=PresenceState.OFFLINE)
    
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            state, persist_and_notify, federation_ping = handle_update(
                prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
            )
    
            self.assertTrue(persist_and_notify)
            self.assertEquals(new_state.state, state.state)
            self.assertEquals(state.last_federation_update_ts, now)
    
            self.assertEquals(wheel_timer.insert.call_count, 0)
    
        def test_online_to_idle(self):
            wheel_timer = Mock()
            user_id = "@foo:bar"
            now = 5000000
    
            prev_state = UserPresenceState.default(user_id)
            prev_state = prev_state.copy_and_replace(
    
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                state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
    
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            )
    
    
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            new_state = prev_state.copy_and_replace(state=PresenceState.UNAVAILABLE)
    
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            state, persist_and_notify, federation_ping = handle_update(
                prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
            )
    
            self.assertTrue(persist_and_notify)
            self.assertEquals(new_state.state, state.state)
            self.assertEquals(state.last_federation_update_ts, now)
            self.assertEquals(new_state.state, state.state)
            self.assertEquals(new_state.status_msg, state.status_msg)
    
            self.assertEquals(wheel_timer.insert.call_count, 1)
    
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            wheel_timer.insert.assert_has_calls(
                [
                    call(
                        now=now,
                        obj=user_id,
                        then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
                    )
                ],
                any_order=True,
            )
    
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    class PresenceTimeoutTestCase(unittest.TestCase):
        def test_idle_timer(self):
            user_id = "@foo:bar"
            now = 5000000
    
            state = UserPresenceState.default(user_id)
            state = state.copy_and_replace(
                state=PresenceState.ONLINE,
                last_active_ts=now - IDLE_TIMER - 1,
                last_user_sync_ts=now,
            )
    
    
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            new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
    
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            self.assertIsNotNone(new_state)
            self.assertEquals(new_state.state, PresenceState.UNAVAILABLE)
    
    
        def test_busy_no_idle(self):
            """
            Tests that a user setting their presence to busy but idling doesn't turn their
            presence state into unavailable.
            """
            user_id = "@foo:bar"
            now = 5000000
    
            state = UserPresenceState.default(user_id)
            state = state.copy_and_replace(
                state=PresenceState.BUSY,
                last_active_ts=now - IDLE_TIMER - 1,
                last_user_sync_ts=now,
            )
    
            new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
    
            self.assertIsNotNone(new_state)
            self.assertEquals(new_state.state, PresenceState.BUSY)
    
    
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        def test_sync_timeout(self):
            user_id = "@foo:bar"
            now = 5000000
    
            state = UserPresenceState.default(user_id)
            state = state.copy_and_replace(
                state=PresenceState.ONLINE,
    
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                last_user_sync_ts=now - SYNC_ONLINE_TIMEOUT - 1,
            )
    
    
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            new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
    
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            self.assertIsNotNone(new_state)
            self.assertEquals(new_state.state, PresenceState.OFFLINE)
    
        def test_sync_online(self):
            user_id = "@foo:bar"
            now = 5000000
    
            state = UserPresenceState.default(user_id)
            state = state.copy_and_replace(
                state=PresenceState.ONLINE,
                last_active_ts=now - SYNC_ONLINE_TIMEOUT - 1,
                last_user_sync_ts=now - SYNC_ONLINE_TIMEOUT - 1,
            )
    
            new_state = handle_timeout(
    
                state, is_mine=True, syncing_user_ids={user_id}, now=now
    
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            )
    
            self.assertIsNotNone(new_state)
            self.assertEquals(new_state.state, PresenceState.ONLINE)
    
        def test_federation_ping(self):
            user_id = "@foo:bar"
            now = 5000000
    
            state = UserPresenceState.default(user_id)
            state = state.copy_and_replace(
                state=PresenceState.ONLINE,
                last_active_ts=now,
                last_user_sync_ts=now,
                last_federation_update_ts=now - FEDERATION_PING_INTERVAL - 1,
            )
    
    
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            new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
    
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            self.assertIsNotNone(new_state)
            self.assertEquals(new_state, new_state)
    
        def test_no_timeout(self):
            user_id = "@foo:bar"
            now = 5000000
    
            state = UserPresenceState.default(user_id)
            state = state.copy_and_replace(
                state=PresenceState.ONLINE,
                last_active_ts=now,
                last_user_sync_ts=now,
                last_federation_update_ts=now,
            )
    
    
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            new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
    
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            self.assertIsNone(new_state)
    
        def test_federation_timeout(self):
            user_id = "@foo:bar"
            now = 5000000
    
            state = UserPresenceState.default(user_id)
            state = state.copy_and_replace(
                state=PresenceState.ONLINE,
                last_active_ts=now,
                last_user_sync_ts=now,
                last_federation_update_ts=now - FEDERATION_TIMEOUT - 1,
            )
    
            new_state = handle_timeout(
    
                state, is_mine=False, syncing_user_ids=set(), now=now
    
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            )
    
            self.assertIsNotNone(new_state)
            self.assertEquals(new_state.state, PresenceState.OFFLINE)
    
        def test_last_active(self):
            user_id = "@foo:bar"
            now = 5000000
    
            state = UserPresenceState.default(user_id)
            state = state.copy_and_replace(
                state=PresenceState.ONLINE,
                last_active_ts=now - LAST_ACTIVE_GRANULARITY - 1,
                last_user_sync_ts=now,
                last_federation_update_ts=now,
            )
    
    
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            new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
    
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            self.assertIsNotNone(new_state)
            self.assertEquals(state, new_state)
    
    class PresenceHandlerTestCase(unittest.HomeserverTestCase):
        def prepare(self, reactor, clock, hs):
            self.presence_handler = hs.get_presence_handler()
            self.clock = hs.get_clock()
    
        def test_external_process_timeout(self):
            """Test that if an external process doesn't update the records for a while
            we time out their syncing users presence.
            """
            process_id = 1
            user_id = "@test:server"
    
            # Notify handler that a user is now syncing.
            self.get_success(
                self.presence_handler.update_external_syncs_row(
                    process_id, user_id, True, self.clock.time_msec()
                )
            )
    
            # Check that if we wait a while without telling the handler the user has
            # stopped syncing that their presence state doesn't get timed out.
            self.reactor.advance(EXTERNAL_PROCESS_EXPIRY / 2)
    
            state = self.get_success(
                self.presence_handler.get_state(UserID.from_string(user_id))
            )
            self.assertEqual(state.state, PresenceState.ONLINE)
    
            # Check that if the external process timeout fires, then the syncing
            # user gets timed out
            self.reactor.advance(EXTERNAL_PROCESS_EXPIRY)
    
            state = self.get_success(
                self.presence_handler.get_state(UserID.from_string(user_id))
            )
            self.assertEqual(state.state, PresenceState.OFFLINE)
    
    
    
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    class PresenceJoinTestCase(unittest.HomeserverTestCase):
        """Tests remote servers get told about presence of users in the room when
        they join and when new local users join.
        """
    
        user_id = "@test:server"
    
        servlets = [room.register_servlets]
    
        def make_homeserver(self, reactor, clock):
            hs = self.setup_test_homeserver(
    
                "server", federation_http_client=None, federation_sender=Mock()
    
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            )
            return hs
    
        def prepare(self, reactor, clock, hs):
            self.federation_sender = hs.get_federation_sender()
            self.event_builder_factory = hs.get_event_builder_factory()
    
            self.federation_handler = hs.get_federation_handler()
    
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            self.presence_handler = hs.get_presence_handler()
    
            # self.event_builder_for_2 = EventBuilderFactory(hs)
            # self.event_builder_for_2.hostname = "test2"
    
            self.store = hs.get_datastore()
            self.state = hs.get_state_handler()
            self.auth = hs.get_auth()
    
            # We don't actually check signatures in tests, so lets just create a
            # random key to use.
            self.random_signing_key = generate_signing_key("ver")
    
        def test_remote_joins(self):
            # We advance time to something that isn't 0, as we use 0 as a special
            # value.
            self.reactor.advance(1000000000000)
    
            # Create a room with two local users
            room_id = self.helper.create_room_as(self.user_id)
            self.helper.join(room_id, "@test2:server")
    
            # Mark test2 as online, test will be offline with a last_active of 0
    
            self.get_success(
                self.presence_handler.set_state(
                    UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE}
                )
    
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            )
            self.reactor.pump([0])  # Wait for presence updates to be handled
    
    
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            #
            # Test that a new server gets told about existing presence
            #
    
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            self.federation_sender.reset_mock()
    
            # Add a new remote server to the room
            self._add_new_user(room_id, "@alice:server2")
    
            # We shouldn't have sent out any local presence *updates*
            self.federation_sender.send_presence.assert_not_called()
    
            # When new server is joined we send it the local users presence states.
            # We expect to only see user @test2:server, as @test:server is offline
            # and has a zero last_active_ts
            expected_state = self.get_success(
                self.presence_handler.current_state_for_user("@test2:server")
            )
            self.assertEqual(expected_state.state, PresenceState.ONLINE)
            self.federation_sender.send_presence_to_destinations.assert_called_once_with(
    
                destinations=["server2"], states={expected_state}
    
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            )
    
    
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            #
            # Test that only the new server gets sent presence and not existing servers
            #
    
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            self.federation_sender.reset_mock()
            self._add_new_user(room_id, "@bob:server3")
    
            self.federation_sender.send_presence.assert_not_called()
            self.federation_sender.send_presence_to_destinations.assert_called_once_with(
    
                destinations=["server3"], states={expected_state}
    
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            )
    
        def test_remote_gets_presence_when_local_user_joins(self):
            # We advance time to something that isn't 0, as we use 0 as a special
            # value.
            self.reactor.advance(1000000000000)
    
            # Create a room with one local users
            room_id = self.helper.create_room_as(self.user_id)
    
            # Mark test as online
    
            self.get_success(
                self.presence_handler.set_state(
                    UserID.from_string("@test:server"), {"presence": PresenceState.ONLINE}
                )
    
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            )
    
            # Mark test2 as online, test will be offline with a last_active of 0.
            # Note we don't join them to the room yet
    
            self.get_success(
                self.presence_handler.set_state(
                    UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE}
                )
    
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            )
    
            # Add servers to the room
            self._add_new_user(room_id, "@alice:server2")
            self._add_new_user(room_id, "@bob:server3")
    
            self.reactor.pump([0])  # Wait for presence updates to be handled
    
    
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            #
            # Test that when a local join happens remote servers get told about it
            #
    
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            self.federation_sender.reset_mock()
    
            # Join local user to room
            self.helper.join(room_id, "@test2:server")
    
            self.reactor.pump([0])  # Wait for presence updates to be handled
    
            # We shouldn't have sent out any local presence *updates*
            self.federation_sender.send_presence.assert_not_called()
    
            # We expect to only send test2 presence to server2 and server3
            expected_state = self.get_success(
                self.presence_handler.current_state_for_user("@test2:server")
            )
            self.assertEqual(expected_state.state, PresenceState.ONLINE)
    
            self.assertEqual(
                self.federation_sender.send_presence_to_destinations.call_count, 2
            )
            self.federation_sender.send_presence_to_destinations.assert_any_call(
                destinations=["server3"], states={expected_state}
            )
            self.federation_sender.send_presence_to_destinations.assert_any_call(
                destinations=["server2"], states={expected_state}
    
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            )
    
        def _add_new_user(self, room_id, user_id):
    
            """Add new user to the room by creating an event and poking the federation API."""
    
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            hostname = get_domain_from_id(user_id)
    
    
            room_version = self.get_success(self.store.get_room_version_id(room_id))
    
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            builder = EventBuilder(
                state=self.state,
                auth=self.auth,
                store=self.store,
                clock=self.clock,
                hostname=hostname,
                signing_key=self.random_signing_key,
    
                room_version=KNOWN_ROOM_VERSIONS[room_version],
    
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                room_id=room_id,
                type=EventTypes.Member,
                sender=user_id,
                state_key=user_id,
    
                content={"membership": Membership.JOIN},
    
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            )
    
            prev_event_ids = self.get_success(
                self.store.get_latest_event_ids_in_room(room_id)
            )
    
    
            event = self.get_success(builder.build(prev_event_ids, None))
    
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            self.get_success(self.federation_handler.on_receive_pdu(hostname, event))
    
            # Check that it was successfully persisted.
            self.get_success(self.store.get_event(event.event_id))
            self.get_success(self.store.get_event(event.event_id))