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  •       referred to in ``thumbnail_url``.
        - ``body`` : "string" - The alt text of the image, or some kind of content 
          description for accessibility e.g. "image attachment".
    
    
          { 
            "size" : integer (size of image in bytes),
            "w" : integer (width of image in pixels),
            "h" : integer (height of image in pixels),
            "mimetype" : "string (e.g. image/jpeg)",
          }
    
    
    ``m.audio``
      Required keys:
        - ``url`` : "string" - The URL to the audio.
      Optional keys:
        - ``info`` : JSON object (AudioInfo) - The audio info for the audio referred to in 
          ``url``.
        - ``body`` : "string" - A description of the audio e.g. "Bee Gees - 
          Stayin' Alive", or some kind of content description for accessibility e.g. 
          "audio attachment".
    
      AudioInfo: 
        Information about a piece of audio::
    
          {
            "mimetype" : "string (e.g. audio/aac)",
            "size" : integer (size of audio in bytes),
            "duration" : integer (duration of audio in milliseconds),
          }
    
    
    ``m.video``
      Required keys:
        - ``url`` : "string" - The URL to the video.
      Optional keys:
        - ``info`` : JSON object (VideoInfo) - The video info for the video referred to in 
          ``url``.
        - ``body`` : "string" - A description of the video e.g. "Gangnam style", 
          or some kind of content description for accessibility e.g. "video attachment".
    
    
          {
            "mimetype" : "string (e.g. video/mp4)",
            "size" : integer (size of video in bytes),
            "duration" : integer (duration of video in milliseconds),
            "w" : integer (width of video in pixels),
            "h" : integer (height of video in pixels),
            "thumbnail_url" : "string (URL to image)",
            "thumbanil_info" : JSON object (ImageInfo)
          }
    
    
    ``m.location``
      Required keys:
        - ``geo_uri`` : "string" - The geo URI representing the location.
      Optional keys:
        - ``thumbnail_url`` : "string" - The URL to a thumnail of the location being 
          represented.
        - ``thumbnail_info`` : JSON object (ImageInfo) - The image info for the image 
          referred to in ``thumbnail_url``.
        - ``body`` : "string" - A description of the location e.g. "Big Ben, 
          London, UK", or some kind of content description for accessibility e.g. 
          "location attachment".
    
    The following keys can be attached to any ``m.room.message``:
    
      Optional keys:
        - ``sender_ts`` : integer - A timestamp (ms resolution) representing the 
          wall-clock time when the message was sent from the client.
    
    .. NOTE::
      This section is a work in progress.
    
    Each user has the concept of presence information. This encodes the
    "availability" of that user, suitable for display on other user's clients. This
    is transmitted as an ``m.presence`` event and is one of the few events which
    are sent *outside the context of a room*. The basic piece of presence information 
    
    is represented by the ``presence`` key, which is an enum of one of the following:
    
    
      - ``online`` : The default state when the user is connected to an event stream.
      - ``unavailable`` : The user is not reachable at this time.
      - ``offline`` : The user is not connected to an event stream.
      - ``free_for_chat`` : The user is generally willing to receive messages 
        moreso than default.
      - ``hidden`` : TODO. Behaves as offline, but allows the user to see the client 
        state anyway and generally interact with client features.
    
    
    This basic ``presence`` field applies to the user as a whole, regardless of how many
    
    client devices they have connected. The home server should synchronise this
    status choice among multiple devices to ensure the user gets a consistent
    experience.
    
    
    In addition, the server maintains a timestamp of the last time it saw an active
    action from the user; either sending a message to a room, or changing presence
    state from a lower to a higher level of availability (thus: changing state from
    ``unavailable`` to ``online`` will count as an action for being active, whereas
    in the other direction will not). This timestamp is presented via a key called
    ``last_active_ago``, which gives the relative number of miliseconds since the
    message is generated/emitted, that the user was last seen active.
    
    
    As well as the basic ``presence`` field, the presence information can also show
    a sense of an "idle timer". This should be maintained individually by the
    user's clients, and the home server can take the highest reported time as that
    to report. When a user is offline, the home server can still report when the
    user was last seen online.
    
    .. TODO:
      - Transmitted as an EDU.
      - Presence lists determine who to send to.
    
    
    Presence List
    -------------
    Each user's home server stores a "presence list" for that user. This stores a
    
    list of other user IDs the user has chosen to add to it. To be added to this 
    list, the user being added must receive permission from the list owner. Once
    granted, both user's HS(es) store this information. Since such subscriptions
    
    are likely to be bidirectional, HSes may wish to automatically accept requests
    when a reverse subscription already exists.
    
    Presence and Permissions
    ------------------------
    For a viewing user to be allowed to see the presence information of a target
    
     - The target user has allowed the viewing user to add them to their presence
    
     - The two users share at least one room in common
    
    
    In the latter case, this allows for clients to display some minimal sense of
    presence information in a user list for a room.
    
    Typing notifications
    ====================
    
    .. NOTE::
      This section is a work in progress.
    
    .. TODO Leo
        - what is the event type. Are they bundled with other event types? If so, which.
        - what are the valid keys / values. What do they represent. Any gotchas?
        - Timeouts. How do they work, who sets them and how do they expire. Does one
          have priority over another? Give examples.
    
    Matrix can also be used to set up VoIP calls. This is part of the core specification,
    although is still in a very early stage. Voice (and video) over Matrix is based on
    the WebRTC standards.
    
    Call events are sent to a room, like any other event. This means that clients
    must only send call events to rooms with exactly two participants as currently
    the WebRTC standard is based around two-party communication.
    
    Events
    ------
    ``m.call.invite``
    This event is sent by the caller when they wish to establish a call.
    
      Required keys:
        - ``call_id`` : "string" - A unique identifier for the call
        - ``offer`` : "offer object" - The session description
    
        - ``version`` : "integer" - The version of the VoIP specification this
                                    message adheres to. This specification is
                                    version 0.
        - ``lifetime`` : "integer" - The time in milliseconds that the invite is
                                     valid for. Once the invite age exceeds this
                                     value, clients should discard it. They
                                     should also no longer show the call as
                                     awaiting an answer in the UI.
    
          
      Optional keys:
        None.
      Example:
        ``{ "version" : 0, "call_id": "12345", "offer": { "type" : "offer", "sdp" : "v=0\r\no=- 6584580628695956864 2 IN IP4 127.0.0.1[...]" } }``
    
    ``Offer Object``
      Required keys:
        - ``type`` : "string" - The type of session description, in this case 'offer'
        - ``sdp`` : "string" - The SDP text of the session description
    
    
    This event is sent by callers after sending an invite and by the callee after answering.
    
    Its purpose is to give the other party additional ICE candidates to try using to
    
    communicate.
    
      Required keys:
        - ``call_id`` : "string" - The ID of the call this event relates to
        - ``version`` : "integer" - The version of the VoIP specification this messages
                                    adheres to. his specification is version 0.
    
        - ``candidates`` : "array of candidate objects" - Array of object describing the candidates.
    
    
    ``Candidate Object``
    
      Required Keys:
        - ``sdpMid`` : "string" - The SDP media type this candidate is intended for.
        - ``sdpMLineIndex`` : "integer" - The index of the SDP 'm' line this
                                          candidate is intended for
        - ``candidate`` : "string" - The SDP 'a' line of the candidate
    
    ``m.call.answer``
    
      Required keys:
        - ``call_id`` : "string" - The ID of the call this event relates to
        - ``version`` : "integer" - The version of the VoIP specification this messages
        - ``answer`` : "answer object" - Object giving the SDK answer
    
    ``Answer Object``
    
      Required keys:
        - ``type`` : "string" - The type of session description. 'answer' in this case.
        - ``sdp`` : "string" - The SDP text of the session description
    
    ``m.call.hangup``
    Sent by either party to signal their termination of the call. This can be sent either once
    the call has has been established or before to abort the call.
    
      Required keys:
        - ``call_id`` : "string" - The ID of the call this event relates to
        - ``version`` : "integer" - The version of the VoIP specification this messages
    
    Message Exchange
    ----------------
    A call is set up with messages exchanged as follows:
    
    ::
    
       Caller                   Callee
     m.call.invite ----------->
     m.call.candidate -------->
     [more candidates events]
                             User answers call
                      <------ m.call.answer
                   [...]
                      <------ m.call.hangup
                      
    Or a rejected call:
    
    ::
    
       Caller                   Callee
     m.call.invite ----------->
     m.call.candidate -------->
     [more candidates events]
                            User rejects call
                     <------- m.call.hangup
    
    Calls are negotiated according to the WebRTC specification.
    
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    Glare
    -----
    This specification aims to address the problem of two users calling each other
    at roughly the same time and their invites crossing on the wire. It is a far
    better experience for the users if their calls are connected if it is clear
    that their intention is to set up a call with one another.
    
    In Matrix, calls are to rooms rather than users (even if those rooms may only
    contain one other user) so we consider calls which are to the same room.
    
    The rules for dealing with such a situation are as follows:
    
     - If an invite to a room is received whilst the client is preparing to send an
       invite to the same room, the client should cancel its outgoing call and
       instead automatically accept the incoming call on behalf of the user.
     - If an invite to a room is received after the client has sent an invite to the
       same room and is waiting for a response, the client should perform a
       lexicographical comparison of the call IDs of the two calls and use the
       lesser of the two calls, aborting the greater. If the incoming call is the
       lesser, the client should accept this call on behalf of the user.
    
    The call setup should appear seamless to the user as if they had simply placed
    a call and the other party had accepted. Thusly, any media stream that had been
    setup for use on a call should be transferred and used for the call that
    replaces it.
    
    .. NOTE::
      This section is a work in progress.
    
    .. TODO
      - Metadata extensibility
      - Changing profile info generates m.presence events ("presencelike")
      - keys on m.presence are optional, except presence which is required
      - m.room.member is populated with the current displayname at that point in time.
      - That is added by the HS, not you.
      - Display name changes also generates m.room.member with displayname key f.e. room
        the user is in.
    
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    Internally within Matrix users are referred to by their user ID, which is typically
    a compact unique identifier. Profiles grant users the ability to see human-readable 
    
    names for other users that are in some way meaningful to them. Additionally, 
    profiles can publish additional information, such as the user's age or location.
    
    A Profile consists of a display name, an avatar picture, and a set of other 
    metadata fields that the user may wish to publish (email address, phone
    numbers, website URLs, etc...). This specification puts no requirements on the 
    
    display name other than it being a valid unicode string.
    
    
    Registration and login
    ======================
    
    Clients must register with a home server in order to use Matrix. After 
    registering, the client will be given an access token which must be used in ALL
    requests to that home server as a query parameter 'access_token'.
    
    If the client has already registered, they need to be able to login to their
    account. The home server may provide many different ways of logging in, such
    
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    as user/password auth, login via a social network (OAuth2), login by confirming 
    
    a token sent to their email address, etc. This specification does not define how
    home servers should authorise their users who want to login to their existing 
    accounts, but instead defines the standard interface which implementations 
    
    should follow so that ANY client can login to ANY home server. Clients login
    
    using the |login|_ API. Clients register using the |register|_ API. Registration
    follows the same procedure as login, but the path requests are sent to are
    different.
    
    The registration/login process breaks down into the following:
    
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      1. Determine the requirements for logging in.
    
      2. Submit the login stage credentials.
    
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      3. Get credentials or be told the next stage in the login process and repeat 
    
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    As each home server may have different ways of logging in, the client needs to know how
    
    they should login. All distinct login stages MUST have a corresponding ``type``.
    A ``type`` is a namespaced string which details the mechanism for logging in.
    
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    A client may be able to login via multiple valid login flows, and should choose a single
    flow when logging in. A flow is a series of login stages. The home server MUST respond 
    with all the valid login flows when requested::
    
      The client can login via 3 paths: 1a and 1b, 2a and 2b, or 3. The client should
      select one of these paths.
      
    
      {
        "flows": [
          {
            "type": "<login type1a>",
            "stages": [ "<login type 1a>", "<login type 1b>" ]
          },
          {
            "type": "<login type2a>",
            "stages": [ "<login type 2a>", "<login type 2b>" ]
          },
          {
            "type": "<login type3>"
          }
        ]
      }
    
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    After the login is completed, the client's fully-qualified user ID and a new access 
    token MUST be returned::
    
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        "user_id": "@user:matrix.org",
        "access_token": "abcdef0123456789"
    
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    The ``user_id`` key is particularly useful if the home server wishes to support 
    localpart entry of usernames (e.g. "user" rather than "@user:matrix.org"), as the
    client may not be able to determine its ``user_id`` in this case.
    
    If a login has multiple requests, the home server may wish to create a session. If
    a home server responds with a 'session' key to a request, clients MUST submit it in 
    subsequent requests until the login is completed::
    
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        "session": "<session id>"
    
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    This specification defines the following login types:
    
     - ``m.login.password``
     - ``m.login.oauth2``
     - ``m.login.email.code``
     - ``m.login.email.url``
    
     - ``m.login.email.identity``
    
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    Password-based
    --------------
    
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      ``m.login.password``
    
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      Login is supported via a username and password.
    
    To respond to this type, reply with::
    
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        "type": "m.login.password",
        "user": "<user_id or user localpart>",
        "password": "<password>"
    
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    The home server MUST respond with either new credentials, the next stage of the login
    process, or a standard error response.
    
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      ``m.login.oauth2``
    
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      Login is supported via OAuth2 URLs. This login consists of multiple requests.
    
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    To respond to this type, reply with::
    
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        "user": "<user_id or user localpart>"
    
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    The server MUST respond with::
    
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        "uri": <Authorization Request URI OR service selection URI>
    
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    The home server acts as a 'confidential' client for the purposes of OAuth2.
    If the uri is a ``sevice selection URI``, it MUST point to a webpage which prompts the 
    user to choose which service to authorize with. On selection of a service, this
    MUST link through to an ``Authorization Request URI``. If there is only 1 service which the
    
    home server accepts when logging in, this indirection can be skipped and the
    
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    "uri" key can be the ``Authorization Request URI``. 
    
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    The client then visits the ``Authorization Request URI``, which then shows the OAuth2 
    Allow/Deny prompt. Hitting 'Allow' returns the ``redirect URI`` with the auth code. 
    Home servers can choose any path for the ``redirect URI``. The client should visit 
    the ``redirect URI``, which will then finish the OAuth2 login process, granting the 
    
    home server an access token for the chosen service. When the home server gets 
    
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    this access token, it verifies that the cilent has authorised with the 3rd party, and 
    can now complete the login. The OAuth2 ``redirect URI`` (with auth code) MUST respond 
    with either new credentials, the next stage of the login process, or a standard error 
    response.
    
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    For example, if a home server accepts OAuth2 from Google, it would return the 
    Authorization Request URI for Google::
    
    
      {
        "uri": "https://accounts.google.com/o/oauth2/auth?response_type=code&
        client_id=CLIENT_ID&redirect_uri=REDIRECT_URI&scope=photos"
      }
    
    The client then visits this URI and authorizes the home server. The client then
    visits the REDIRECT_URI with the auth code= query parameter which returns::
    
      {
    
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        "user_id": "@user:matrix.org",
    
        "access_token": "0123456789abcdef"
      }
    
    Email-based (code)
    ------------------
    
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      ``m.login.email.code``
    
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      Login is supported by typing in a code which is sent in an email. This login 
      consists of multiple requests.
    
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    To respond to this type, reply with::
    
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        "user": "<user_id or user localpart>",
        "email": "<email address>"
    
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    After validating the email address, the home server MUST send an email containing
    an authentication code and return::
    
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        "type": "m.login.email.code",
        "session": "<session id>"
    
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    The second request in this login stage involves sending this authentication code::
    
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        "session": "<session id>",
        "code": "<code in email sent>"
    
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    The home server MUST respond to this with either new credentials, the next stage of 
    the login process, or a standard error response.
    
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      ``m.login.email.url``
    
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      Login is supported by clicking on a URL in an email. This login consists of 
      multiple requests.
    
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    To respond to this type, reply with::
    
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        "user": "<user_id or user localpart>",
        "email": "<email address>"
    
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    After validating the email address, the home server MUST send an email containing
    an authentication URL and return::
    
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        "type": "m.login.email.url",
        "session": "<session id>"
    
      }
    
    The email contains a URL which must be clicked. After it has been clicked, the
    
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    client should perform another request::
    
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        "session": "<session id>"
    
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    The home server MUST respond to this with either new credentials, the next stage of 
    the login process, or a standard error response. 
    
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    A common client implementation will be to periodically poll until the link is clicked.
    If the link has not been visited yet, a standard error response with an errcode of 
    ``M_LOGIN_EMAIL_URL_NOT_YET`` should be returned.
    
    Email-based (identity server)
    -----------------------------
    :Type:
      ``m.login.email.identity``
    :Description:
      Login is supported by authorising an email address with an identity server.
    
    Prior to submitting this, the client should authenticate with an identity server.
    After authenticating, the session information should be submitted to the home server.
    
    To respond to this type, reply with::
    
      {
        "type": "m.login.email.identity",
        "threepidCreds": [
          {
            "sid": "<identity server session id>",
            "clientSecret": "<identity server client secret>",
            "idServer": "<url of identity server authed with, e.g. 'matrix.org:8090'>"
          }
        ]
      }
    
    
    
    
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    N-Factor Authentication
    -----------------------
    Multiple login stages can be combined to create N-factor authentication during login.
    
    This can be achieved by responding with the ``next`` login type on completion of a 
    
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    previous login stage::
    
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        "next": "<next login type>"
    
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    If a home server implements N-factor authentication, it MUST respond with all 
    
    ``stages`` when initially queried for their login requirements::
    
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        "type": "<1st login type>",
        "stages": [ <1st login type>, <2nd login type>, ... , <Nth login type> ]
    
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    This can be represented conceptually as::
    
       _______________________
      |    Login Stage 1      |
      | type: "<login type1>" |
      |  ___________________  |
      | |_Request_1_________| | <-- Returns "session" key which is used throughout.
      |  ___________________  |     
      | |_Request_2_________| | <-- Returns a "next" value of "login type2"
      |_______________________|
                |
                |
       _________V_____________
      |    Login Stage 2      |
      | type: "<login type2>" |
      |  ___________________  |
      | |_Request_1_________| |
      |  ___________________  |
      | |_Request_2_________| |
      |  ___________________  |
      | |_Request_3_________| | <-- Returns a "next" value of "login type3"
      |_______________________|
                |
                |
       _________V_____________
      |    Login Stage 3      |
      | type: "<login type3>" |
      |  ___________________  |
      | |_Request_1_________| | <-- Returns user credentials
      |_______________________|
    
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    Clients cannot be expected to be able to know how to process every single
    login type. If a client determines it does not know how to handle a given
    login type, it should request a login fallback page::
    
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      GET matrix/client/api/v1/login/fallback
    
    
    This MUST return an HTML page which can perform the entire login process.
    
    Identity
    ========
    
    .. NOTE::
      This section is a work in progress.
    
    .. TODO Dave
      - 3PIDs and identity server, functions
    
    
    Federation
    ==========
    
    Federation is the term used to describe how to communicate between Matrix home 
    servers. Federation is a mechanism by which two home servers can exchange
    Matrix event messages, both as a real-time push of current events, and as a
    historic fetching mechanism to synchronise past history for clients to view. It
    
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    uses HTTPS connections between each pair of servers involved as the underlying
    
    transport. Messages are exchanged between servers in real-time by active pushing
    from each server's HTTP client into the server of the other. Queries to fetch
    historic data for the purpose of back-filling scrollback buffers and the like
    
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    can also be performed. Currently routing of messages between homeservers is full
    mesh (like email) - however, fan-out refinements to this design are currently
    under consideration.
    
    
    There are three main kinds of communication that occur between home servers:
    
    
       These are single request/response interactions between a given pair of
    
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       servers, initiated by one side sending an HTTPS GET request to obtain some
    
       information, and responded by the other. They are not persisted and contain
       no long-term significant history. They simply request a snapshot state at the
       instant the query is made.
    
    
       These are notifications of events that are pushed from one home server to
       another. They are not persisted and contain no long-term significant history,
       nor does the receiving home server have to reply to them.
    
    
       These are notifications of events that are broadcast from one home server to
       any others that are interested in the same "context" (namely, a Room ID).
       They are persisted to long-term storage and form the record of history for
       that context.
    
    
    EDUs and PDUs are further wrapped in an envelope called a Transaction, which is 
    transferred from the origin to the destination home server using an HTTP PUT request.
    
    .. WARNING::
      This section may be misleading or inaccurate.
    
    
    The transfer of EDUs and PDUs between home servers is performed by an exchange
    
    of Transaction messages, which are encoded as JSON objects, passed over an 
    HTTP PUT request. A Transaction is meaningful only to the pair of home servers that 
    exchanged it; they are not globally-meaningful.
    
    Each transaction has:
     - An opaque transaction ID.
     - A timestamp (UNIX epoch time in milliseconds) generated by its origin server.
     - An origin and destination server name.
     - A list of "previous IDs".
     - A list of PDUs and EDUs - the actual message payload that the Transaction carries.
    
     
    ``origin``
      Type: 
        String
      Description:
        DNS name of homeserver making this transaction.
        
    ``ts``
      Type: 
        Integer
      Description:
        Timestamp in milliseconds on originating homeserver when this transaction 
        started.
        
    ``previous_ids``
      Type:
        List of strings
      Description:
        List of transactions that were sent immediately prior to this transaction.
        
    ``pdus``
      Type:
        List of Objects.
      Description:
        List of updates contained in this transaction.
    
     {
      "transaction_id":"916d630ea616342b42e98a3be0b74113",
    
      "ts":1404835423000,
      "origin":"red",
      "destination":"blue",
      "prev_ids":["e1da392e61898be4d2009b9fecce5325"],
      "pdus":[...],
    
    The ``prev_ids`` field contains a list of previous transaction IDs that
    the ``origin`` server has sent to this ``destination``. Its purpose is to act as a
    
    sequence checking mechanism - the destination server can check whether it has
    successfully received that Transaction, or ask for a retransmission if not.
    
    
    The ``pdus`` field of a transaction is a list, containing zero or more PDUs.[*]
    Each PDU is itself a JSON object containing a number of keys, the exact details of
    which will vary depending on the type of PDU. Similarly, the ``edus`` field is
    
    another list containing the EDUs. This key may be entirely absent if there are
    no EDUs to transfer.
    
    (* Normally the PDU list will be non-empty, but the server should cope with
    receiving an "empty" transaction, as this is useful for informing peers of other
    transaction IDs they should be aware of. This effectively acts as a push
    mechanism to encourage peers to continue to replicate content.)
    
    
    .. WARNING::
      This section may be misleading or inaccurate.
    
    
    All PDUs have:
     - An ID
     - A context
     - A declaration of their type
     - A list of other PDU IDs that have been seen recently on that context (regardless of which origin
       sent them)
    
    ``context``
      Type:
        String
      Description:
        Event context identifier
        
    ``origin``
      Type:
        String
      Description:
        DNS name of homeserver that created this PDU.
        
    ``pdu_id``
      Type:
        String
      Description:
        Unique identifier for PDU within the context for the originating homeserver
    
    ``ts``
      Type:
        Integer
      Description:
        Timestamp in milliseconds on originating homeserver when this PDU was created.
    
    ``pdu_type``
      Type:
        String
      Description:
        PDU event type.
    
    ``prev_pdus``
      Type:
        List of pairs of strings
      Description:
        The originating homeserver and PDU ids of the most recent PDUs the 
        homeserver was aware of for this context when it made this PDU.
    
    ``depth``
      Type:
        Integer
      Description:
        The maximum depth of the previous PDUs plus one.
    
    
    .. TODO paul
      [[TODO(paul): Update this structure so that 'pdu_id' is a two-element
      [origin,ref] pair like the prev_pdus are]]
      
    
    For state updates:
    
    ``is_state``
      Type:
        Boolean
      Description:
        True if this PDU is updating state.
        
    ``state_key``
      Type:
        String
      Description:
        Optional key identifying the updated state within the context.
        
    ``power_level``
      Type:
        Integer
      Description:
        The asserted power level of the user performing the update.
        
    ``min_update``
      Type:
        Integer
      Description:
        The required power level needed to replace this update.
    
    ``prev_state_id``
      Type:
        String
      Description:
        PDU event type.
        
    ``prev_state_origin``
      Type:
        String
      Description:
        The PDU id of the update this replaces.
        
    ``user``
      Type:
        String
      Description:
        The user updating the state.
    
      "context":"#example.green",
      "origin":"green",
      "ts":1404838188000,
      "pdu_type":"m.text",
      "prev_pdus":[["blue","99d16afbc857975916f1d73e49e52b65"]],
      "content":...
    
    In contrast to Transactions, it is important to note that the ``prev_pdus``
    
    field of a PDU refers to PDUs that any origin server has sent, rather than
    
    previous IDs that this ``origin`` has sent. This list may refer to other PDUs sent
    
    by the same origin as the current one, or other origins.
    
    Because of the distributed nature of participants in a Matrix conversation, it
    is impossible to establish a globally-consistent total ordering on the events.
    However, by annotating each outbound PDU at its origin with IDs of other PDUs it
    
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    has received, a partial ordering can be constructed allowing causality
    
    relationships to be preserved. A client can then display these messages to the
    end-user in some order consistent with their content and ensure that no message
    that is semantically in reply of an earlier one is ever displayed before it.
    
    PDUs fall into two main categories: those that deliver Events, and those that
    synchronise State. For PDUs that relate to State synchronisation, additional
    keys exist to support this:
    
    
     {...,
      "is_state":true,
      "state_key":TODO
      "power_level":TODO
      "prev_state_id":TODO
      "prev_state_origin":TODO}
    
    
    .. TODO paul
      [[TODO(paul): At this point we should probably have a long description of how
      State management works, with descriptions of clobbering rules, power levels, etc
      etc... But some of that detail is rather up-in-the-air, on the whiteboard, and
      so on. This part needs refining. And writing in its own document as the details
      relate to the server/system as a whole, not specifically to server-server
      federation.]]
    
    
    EDUs, by comparison to PDUs, do not have an ID, a context, or a list of
    "previous" IDs. The only mandatory fields for these are the type, origin and
    destination home server names, and the actual nested content.
    
    
     {"edu_type":"m.presence",
      "origin":"blue",
      "destination":"orange",
      "content":...}
    
      
      
    Protocol URLs
    =============
    .. WARNING::
      This section may be misleading or inaccurate.
    
    All these URLs are namespaced within a prefix of::
    
      /_matrix/federation/v1/...
    
    For active pushing of messages representing live activity "as it happens"::
    
      PUT .../send/:transaction_id/
        Body: JSON encoding of a single Transaction
        Response: TODO
    
    The transaction_id path argument will override any ID given in the JSON body.
    The destination name will be set to that of the receiving server itself. Each
    embedded PDU in the transaction body will be processed.
    
    
    To fetch a particular PDU::
    
      GET .../pdu/:origin/:pdu_id/
        Response: JSON encoding of a single Transaction containing one PDU
    
    Retrieves a given PDU from the server. The response will contain a single new
    Transaction, inside which will be the requested PDU.
      
    
    To fetch all the state of a given context::
    
      GET .../state/:context/
        Response: JSON encoding of a single Transaction containing multiple PDUs
    
    Retrieves a snapshot of the entire current state of the given context. The
    response will contain a single Transaction, inside which will be a list of
    PDUs that encode the state.
    
    To backfill events on a given context::
    
      GET .../backfill/:context/
        Query args: v, limit
        Response: JSON encoding of a single Transaction containing multiple PDUs
    
    Retrieves a sliding-window history of previous PDUs that occurred on the
    given context. Starting from the PDU ID(s) given in the "v" argument, the
    PDUs that preceeded it are retrieved, up to a total number given by the
    "limit" argument. These are then returned in a new Transaction containing all
    
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    of the PDUs.
    
    
    
    To stream events all the events::
    
      GET .../pull/
        Query args: origin, v
        Response: JSON encoding of a single Transaction consisting of multiple PDUs
    
    Retrieves all of the transactions later than any version given by the "v"
    arguments.
    
    
    To make a query::
    
      GET .../query/:query_type
        Query args: as specified by the individual query types
        Response: JSON encoding of a response object
    
    Performs a single query request on the receiving home server. The Query Type
    part of the path specifies the kind of query being made, and its query
    arguments have a meaning specific to that kind of query. The response is a
    JSON-encoded object whose meaning also depends on the kind of query.
    
    .. NOTE::
      This section is a work in progress.
    
    .. TODO
      - What it is, when is it used, how is it done
    
    .. NOTE::
      This section is a work in progress.
    
    .. TODO
      - Why it is needed
    
    .. NOTE::
      This section is a work in progress.
    
    
    Threat Model
    ------------
    
    Denial of Service
    ~~~~~~~~~~~~~~~~~