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  • Matrix Specification
    ====================
    
    
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    .. WARNING::
    
      The Matrix specification is still very much evolving: the API is not yet frozen
      and this document is in places incomplete, stale, and may contain security
      issues. Needless to say, we have made every effort to highlight the problem
      areas that we're aware of.
    
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      We're publishing it at this point because it's complete enough to be more than
      useful and provide a canonical reference to how Matrix is evolving. Our end
    
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      goal is to mirror WHATWG's `Living Standard <http://wiki.whatwg.org/wiki/FAQ#What_does_.22Living_Standard.22_mean.3F>`_   
      approach except right now Matrix is more in the process of being born than actually being
    
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    .. contents:: Table of Contents
    .. sectnum::
    
    
    Introduction
    ============
    
    Matrix is a new set of open APIs for open-federated Instant Messaging and VoIP
    functionality, designed to create and support a new global real-time
    communication ecosystem on the internet. This specification is the ongoing
    result of standardising the APIs used by the various components of the Matrix
    ecosystem to communicate with one another.
    
    The principles that Matrix attempts to follow are:
    
    
    - Pragmatic Web-friendly APIs (i.e. JSON over REST)
    - Keep It Simple & Stupid
    
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      + provide a simple architecture with minimal third-party dependencies.
    
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      + Fully open federation - anyone should be able to participate in the global
        Matrix network
      + Fully open standard - publicly documented standard with no IP or patent
        licensing encumbrances
      + Fully open source reference implementation - liberally-licensed example
        implementations with no IP or patent licensing encumbrances
    
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    - Empowering the end-user
    
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      + The user should be able to choose the server and clients they use
      + The user should be control how private their communication is
      + The user should know precisely where their data is stored
    
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    - Fully decentralised - no single points of control over conversations or the
      network as a whole
    - Learning from history to avoid repeating it
    
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      + Trying to take the best aspects of XMPP, SIP, IRC, SMTP, IMAP and NNTP
        whilst trying to avoid their failings
    
    
    The functionality that Matrix provides includes:
    
    
    - Creation and management of fully distributed chat rooms with no
      single points of control or failure
    - Eventually-consistent cryptographically secure synchronisation of room
      state across a global open network of federated servers and services
    - Sending and receiving extensible messages in a room with (optional)
      end-to-end encryption
    - Extensible user management (inviting, joining, leaving, kicking, banning)
      mediated by a power-level based user privilege system.
    - Extensible room state management (room naming, aliasing, topics, bans)
    - Extensible user profile management (avatars, displaynames, etc)
    - Managing user accounts (registration, login, logout)
    - Use of 3rd Party IDs (3PIDs) such as email addresses, phone numbers,
      Facebook accounts to authenticate, identify and discover users on Matrix.
    - Trusted federation of Identity servers for:
    
      + Publishing user public keys for PKI
      + Mapping of 3PIDs to Matrix IDs
    
    
    The end goal of Matrix is to be a ubiquitous messaging layer for synchronising
    
    arbitrary data between sets of people, devices and services - be that for
    instant messages, VoIP call setups, or any other objects that need to be
    reliably and persistently pushed from A to B in an interoperable and federated
    manner.
    
    Clients transmit data to other clients through home servers (HSes). Clients do
    not communicate with each other directly.
    
                             How data flows between clients
                             ==============================
    
           { Matrix client A }                             { Matrix client B }
    
               ^          |                                    ^          |
               |  events  |                                    |  events  |
               |          V                                    |          V
           +------------------+                            +------------------+
           |                  |---------( HTTP )---------->|                  |
           |   Home Server    |                            |   Home Server    |
           |                  |<--------( HTTP )-----------|                  |
    
           +------------------+        Federation          +------------------+
    
    
    A "Client" typically represents a human using a web application or mobile app.
    Clients use the "Client-to-Server" (C-S) API to communicate with their home
    server, which stores their profile data and their record of the conversations
    in which they participate. Each client is associated with a user account (and
    may optionally support multiple user accounts). A user account is represented
    by a unique "User ID". This ID is namespaced to the home server which allocated
    the account and looks like::
    
    The ``localpart`` of a user ID may be a user name, or an opaque ID identifying
    this user. They are case-insensitive.
    
        - Need to specify precise grammar for Matrix IDs
    
    
    A "Home Server" is a server which provides C-S APIs and has the ability to
    federate with other HSes.  It is typically responsible for multiple clients.
    "Federation" is the term used to describe the sharing of data between two or
    more home servers.
    
    Data in Matrix is encapsulated in an "event". An event is an action within the
    system. Typically each action (e.g. sending a message) correlates with exactly
    one event. Each event has a ``type`` which is used to differentiate different
    kinds of data. ``type`` values MUST be uniquely globally namespaced following
    Java's `package naming conventions
    <http://docs.oracle.com/javase/specs/jls/se5.0/html/packages.html#7.7>`, e.g.
    ``com.example.myapp.event``. The special top-level namespace ``m.`` is reserved
    for events defined in the Matrix specification. Events are usually sent in the
    context of a "Room".
    
    A room is a conceptual place where users can send and receive events. Rooms can
    be created, joined and left. Events are sent to a room, and all participants in
    that room with sufficient access will receive the event. Rooms are uniquely
    
    identified internally via a "Room ID", which look like::
    
    There is exactly one room ID for each room. Whilst the room ID does contain a
    
    domain, it is simply for globally namespacing room IDs. The room does NOT
    reside on the domain specified. Room IDs are not meant to be human readable.
    They ARE case-sensitive.
    
    The following diagram shows an ``m.room.message`` event being sent in the room 
    ``!qporfwt:matrix.org``::
    
    
           { @alice:matrix.org }                             { @bob:domain.com }
                   |                                                 ^
                   |                                                 |
          Room ID: !qporfwt:matrix.org                 Room ID: !qporfwt:matrix.org
          Event type: m.room.message                   Event type: m.room.message
          Content: { JSON object }                     Content: { JSON object }
                   |                                                 |
                   V                                                 |
    
           +------------------+                          +------------------+
           |   Home Server    |                          |   Home Server    |
           |   matrix.org     |<-------Federation------->|   domain.com     |
           +------------------+                          +------------------+
                    |       .................................        |
    
                    |______|           Shared State          |_______|
    
                           | Servers: matrix.org, domain.com |
                           | Members:                        |
                           |  - @alice:matrix.org            |
                           |  - @bob:domain.com              |
                           |.................................|
    
    
    Federation maintains shared state between multiple home servers, such that when
    an event is sent to a room, the home server knows where to forward the event on
    
    to, and how to process the event. State is scoped to a single room, and
    federation ensures that all home servers have the information they need, even
    if that means the home server has to request more information from another home
    server before processing the event.
    
    
    Room Aliases
    ------------
    
    Each room can also have multiple "Room Aliases", which looks like::
    
      #room_alias:domain
    
    
      .. TODO
          - Need to specify precise grammar for Room IDs
    
    
    A room alias "points" to a room ID and is the human-readable label by which
    rooms are publicised and discovered.  The room ID the alias is pointing to can
    be obtained by visiting the domain specified. They are case-insensitive. Note
    that the mapping from a room alias to a room ID is not fixed, and may change
    over time to point to a different room ID. For this reason, Clients SHOULD
    resolve the room alias to a room ID once and then use that ID on subsequent
    requests.
    
    
    ::
    
              GET    
       #matrix:domain.com      !aaabaa:matrix.org
               |                    ^
               |                    |
        _______V____________________|____
       |          domain.com            |
       | Mappings:                      |
       | #matrix >> !aaabaa:matrix.org  |
    
       | #golf   >> !wfeiofh:sport.com  |
       | #bike   >> !4rguxf:matrix.org  |
    
    .. TODO kegan
       - show the actual API rather than pseudo-API?
    
    
    Users in Matrix are identified via their user ID. However, existing ID
    namespaces can also be used in order to identify Matrix users. A Matrix
    "Identity" describes both the user ID and any other existing IDs from third
    party namespaces *linked* to their account.
    
    
    Matrix users can *link* third-party IDs (3PIDs) such as email addresses, social
    
    network accounts and phone numbers to their user ID. Linking 3PIDs creates a
    mapping from a 3PID to a user ID. This mapping can then be used by other Matrix
    users in order to discover other users, according to a strict set of privacy
    permissions.
    
    In order to ensure that the mapping from 3PID to user ID is genuine, a globally
    federated cluster of trusted "Identity Servers" (IS) are used to perform
    authentication of the 3PID.  Identity servers are also used to preserve the
    mapping indefinitely, by replicating the mappings across multiple ISes.
    
    Usage of an IS is not required in order for a client application to be part of
    the Matrix ecosystem. However, by not using an IS, discovery of users is
    greatly impacted.
    
    The mandatory baseline for communication in Matrix is exchanging JSON objects
    over RESTful HTTP APIs. HTTPS is mandated as the baseline for server-server
    (federation) communication.  HTTPS is recommended for client-server
    communication, although HTTP may be supported as a fallback to support basic
    HTTP clients. More efficient optional transports for client-server
    communication will in future be supported as optional extensions - e.g. a
    
    packed binary encoding over stream-cipher encrypted TCP socket for
    low-bandwidth/low-roundtrip mobile usage.
    
    .. TODO
      We need to specify capability negotiation for extensible transports
    
    
    For the default HTTP transport, all API calls use a Content-Type of
    ``application/json``.  In addition, all strings MUST be encoded as UTF-8.
    
    Clients are authenticated using opaque ``access_token`` strings (see
    
    `Registration and Login`_ for details), passed as a query string parameter on
    
    
    .. TODO
      Need to specify any HMAC or access_token lifetime/ratcheting tricks
    
    
    Any errors which occur on the Matrix API level MUST return a "standard error
    response". This is a JSON object which looks like::
    
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      {
        "errcode": "<error code>",
        "error": "<error message>"
      }
    
    The ``error`` string will be a human-readable error message, usually a sentence
    
    explaining what went wrong. The ``errcode`` string will be a unique string
    which can be used to handle an error message e.g. ``M_FORBIDDEN``. These error
    codes should have their namespace first in ALL CAPS, followed by a single _.
    For example, if there was a custom namespace ``com.mydomain.here``, and a
    ``FORBIDDEN`` code, the error code should look like
    ``COM.MYDOMAIN.HERE_FORBIDDEN``. There may be additional keys depending on the
    error, but the keys ``error`` and ``errcode`` MUST always be present. 
    
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    Some standard error codes are below:
    
    :``M_FORBIDDEN``:
      Forbidden access, e.g. joining a room without permission, failed login.
    
    :``M_UNKNOWN_TOKEN``:
      The access token specified was not recognised.
    
    :``M_BAD_JSON``:
      Request contained valid JSON, but it was malformed in some way, e.g. missing
      required keys, invalid values for keys.
    
    :``M_NOT_JSON``:
      Request did not contain valid JSON.
    
    :``M_NOT_FOUND``:
      No resource was found for this request.
    
    
    :``M_LIMIT_EXCEEDED``:
      Too many requests have been sent in a short period of time. Wait a while then
      try again.
    
    
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    Some requests have unique error codes:
    
    :``M_USER_IN_USE``:
      Encountered when trying to register a user ID which has been taken.
    
    :``M_ROOM_IN_USE``:
      Encountered when trying to create a room which has been taken.
    
    :``M_BAD_PAGINATION``:
      Encountered when specifying bad pagination query parameters.
    
    :``M_LOGIN_EMAIL_URL_NOT_YET``:
      Encountered when polling for an email link which has not been clicked yet.
    
    
    The C-S API typically uses ``HTTP POST`` to submit requests. This means these
    requests are not idempotent. The C-S API also allows ``HTTP PUT`` to make
    requests idempotent. In order to use a ``PUT``, paths should be suffixed with
    ``/{txnId}``. ``{txnId}`` is a unique client-generated transaction ID which
    identifies the request, and is scoped to a given Client (identified by that
    client's ``access_token``). Crucially, it **only** serves to identify new
    requests from retransmits. After the request has finished, the ``{txnId}``
    value should be changed (how is not specified; a monotonically increasing
    integer is recommended). It is preferable to use ``HTTP PUT`` to make sure
    requests to send messages do not get sent more than once should clients need to
    retransmit requests.
    
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    Valid requests look like::
    
    
        POST /some/path/here?access_token=secret
    
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        {
          "key": "This is a post."
        }
    
    
        PUT /some/path/here/11?access_token=secret
    
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        {
          "key": "This is a put with a txnId of 11."
        }
    
    In contrast, these are invalid requests::
    
    
        POST /some/path/here/11?access_token=secret
    
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        {
          "key": "This is a post, but it has a txnId."
        }
    
    
        PUT /some/path/here?access_token=secret
    
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        {
          "key": "This is a put but it is missing a txnId."
        }
    
    
    Receiving live updates on a client
    ----------------------------------
    
    Clients can receive new events by long-polling the home server. This will hold
    open the HTTP connection for a short period of time waiting for new events,
    returning early if an event occurs. This is called the `Event Stream`_. All
    events which are visible to the client will appear in the event stream. When
    the request returns, an ``end`` token is included in the response. This token
    can be used in the next request to continue where the client left off.
    
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      How do we filter the event stream?
    
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      Do we ever return multiple events in a single request?  Don't we get lots of request
      setup RTT latency if we only do one event per request? Do we ever support streaming
    
      requests? Why not websockets?
    
    When the client first logs in, they will need to initially synchronise with
    their home server. This is achieved via the |initialSync|_ API. This API also
    returns an ``end`` token which can be used with the event stream.
    
    Clients must register with a home server in order to use Matrix. After
    registering, the client will be given an access token which must be used in ALL
    requests to that home server as a query parameter 'access_token'.
    
    If the client has already registered, they need to be able to login to their
    account. The home server may provide many different ways of logging in, such as
    user/password auth, login via a social network (OAuth2), login by confirming a
    token sent to their email address, etc. This specification does not define how
    home servers should authorise their users who want to login to their existing
    accounts, but instead defines the standard interface which implementations
    should follow so that ANY client can login to ANY home server. Clients login
    using the |login|_ API. Clients register using the |register|_ API.
    
    Registration follows the same general procedure as login, but the path requests
    are sent to and the details contained in them are different.
    
    In both registration and login cases, the process takes the form of one or more
    stages, where at each stage the client submits a set of data for a given stage
    type and awaits a response from the server, which will either be a final
    success or a request to perform an additional stage. This exchange continues
    until the final success.
    
    In order to determine up-front what the server's requirements are, the client
    can request from the server a complete description of all of its acceptable
    flows of the registration or login process. It can then inspect the list of
    returned flows looking for one for which it believes it can complete all of the
    required stages, and perform it. As each home server may have different ways of
    logging in, the client needs to know how they should login. All distinct login
    stages MUST have a corresponding ``type``. A ``type`` is a namespaced string
    which details the mechanism for logging in.
    
    A client may be able to login via multiple valid login flows, and should choose
    a single flow when logging in. A flow is a series of login stages. The home
    
    server MUST respond with all the valid login flows when requested by a simple
    ``GET`` request directly to the ``/login`` or ``/register`` paths::
    
        "flows": [
          {
            "type": "<login type1a>",
            "stages": [ "<login type 1a>", "<login type 1b>" ]
          },
          {
            "type": "<login type2a>",
            "stages": [ "<login type 2a>", "<login type 2b>" ]
          },
          {
            "type": "<login type3>"
          }
        ]
    
    The client can now select which flow it wishes to use, and begin making
    ``POST`` requests to the ``/login`` or ``/register`` paths with JSON body
    content containing the name of the stage as the ``type`` key, along with
    whatever additional parameters are required for that login or registration type
    (see below). After the flow is completed, the client's fully-qualified user
    ID and a new access token MUST be returned::
    
      {
        "user_id": "@user:matrix.org",
        "access_token": "abcdef0123456789"
      }
    
    The ``user_id`` key is particularly useful if the home server wishes to support
    localpart entry of usernames (e.g. "user" rather than "@user:matrix.org"), as
    the client may not be able to determine its ``user_id`` in this case.
    
    If the flow has multiple stages to it, the home server may wish to create a
    session to store context between requests. If a home server responds with a
    ``session`` key to a request, clients MUST submit it in subsequent requests
    until the flow is completed::
    
    This specification defines the following login types:
     - ``m.login.password``
     - ``m.login.oauth2``
     - ``m.login.email.code``
     - ``m.login.email.url``
     - ``m.login.email.identity``
    
    Password-based
    --------------
    :Type: 
      ``m.login.password``
    :Description: 
      Login is supported via a username and password.
    
      {
        "type": "m.login.password",
        "user": "<user_id or user localpart>",
        "password": "<password>"
      }
    
    The home server MUST respond with either new credentials, the next stage of the
    login process, or a standard error response.
    
    OAuth2-based
    ------------
    :Type: 
      ``m.login.oauth2``
    :Description:
      Login is supported via OAuth2 URLs. This login consists of multiple requests.
    
      {
        "type": "m.login.oauth2",
        "user": "<user_id or user localpart>"
      }
    
      {
        "uri": <Authorization Request URI OR service selection URI>
      }
    
    The home server acts as a 'confidential' client for the purposes of OAuth2.  If
    the uri is a ``sevice selection URI``, it MUST point to a webpage which prompts
    the user to choose which service to authorize with. On selection of a service,
    this MUST link through to an ``Authorization Request URI``. If there is only 1
    service which the home server accepts when logging in, this indirection can be
    skipped and the "uri" key can be the ``Authorization Request URI``. 
    
    The client then visits the ``Authorization Request URI``, which then shows the
    OAuth2 Allow/Deny prompt. Hitting 'Allow' returns the ``redirect URI`` with the
    auth code.  Home servers can choose any path for the ``redirect URI``. The
    client should visit the ``redirect URI``, which will then finish the OAuth2
    login process, granting the home server an access token for the chosen service.
    When the home server gets this access token, it verifies that the cilent has
    authorised with the 3rd party, and can now complete the login. The OAuth2
    ``redirect URI`` (with auth code) MUST respond with either new credentials, the
    next stage of the login process, or a standard error response.
        
    For example, if a home server accepts OAuth2 from Google, it would return the 
    Authorization Request URI for Google::
    
        "uri": "https://accounts.google.com/o/oauth2/auth?response_type=code&
        client_id=CLIENT_ID&redirect_uri=REDIRECT_URI&scope=photos"
    
    The client then visits this URI and authorizes the home server. The client then
    visits the REDIRECT_URI with the auth code= query parameter which returns::
    
        "user_id": "@user:matrix.org",
        "access_token": "0123456789abcdef"
    
    Email-based (code)
    ------------------
    :Type: 
      ``m.login.email.code``
    :Description:
      Login is supported by typing in a code which is sent in an email. This login 
      consists of multiple requests.
    
      {
        "type": "m.login.email.code",
        "user": "<user_id or user localpart>",
        "email": "<email address>"
      }
    
    After validating the email address, the home server MUST send an email
    containing an authentication code and return::
    
        "type": "m.login.email.code",
        "session": "<session id>"
    
    The second request in this login stage involves sending this authentication
    code::
    
        "type": "m.login.email.code",
        "session": "<session id>",
        "code": "<code in email sent>"
    
    The home server MUST respond to this with either new credentials, the next
    stage of the login process, or a standard error response.
    
    Email-based (url)
    -----------------
    :Type: 
      ``m.login.email.url``
    :Description:
      Login is supported by clicking on a URL in an email. This login consists of 
      multiple requests.
    
      {
        "type": "m.login.email.url",
        "user": "<user_id or user localpart>",
        "email": "<email address>"
      }
    
    After validating the email address, the home server MUST send an email
    containing an authentication URL and return::
    
      {
        "type": "m.login.email.url",
        "session": "<session id>"
      }
    
    The email contains a URL which must be clicked. After it has been clicked, the
    client should perform another request::
    
        "type": "m.login.email.url",
        "session": "<session id>"
    
    The home server MUST respond to this with either new credentials, the next
    stage of the login process, or a standard error response. 
    
    A common client implementation will be to periodically poll until the link is
    clicked.  If the link has not been visited yet, a standard error response with
    an errcode of ``M_LOGIN_EMAIL_URL_NOT_YET`` should be returned.
    
    Email-based (identity server)
    -----------------------------
    :Type:
      ``m.login.email.identity``
    :Description:
      Login is supported by authorising an email address with an identity server.
    
    Prior to submitting this, the client should authenticate with an identity
    server.  After authenticating, the session information should be submitted to
    the home server.
    
    To respond to this type, reply with::
    
        "type": "m.login.email.identity",
        "threepidCreds": [
          {
            "sid": "<identity server session id>",
            "clientSecret": "<identity server client secret>",
            "idServer": "<url of identity server authed with, e.g. 'matrix.org:8090'>"
          }
        ]
    
    N-Factor Authentication
    -----------------------
    Multiple login stages can be combined to create N-factor authentication during
    login.
    
    This can be achieved by responding with the ``next`` login type on completion
    of a previous login stage::
    
    If a home server implements N-factor authentication, it MUST respond with all 
    ``stages`` when initially queried for their login requirements::
    
      {
        "type": "<1st login type>",
        "stages": [ <1st login type>, <2nd login type>, ... , <Nth login type> ]
      }
    
       _______________________
      |    Login Stage 1      |
      | type: "<login type1>" |
      |  ___________________  |
      | |_Request_1_________| | <-- Returns "session" key which is used throughout.
      |  ___________________  |     
      | |_Request_2_________| | <-- Returns a "next" value of "login type2"
      |_______________________|
                |
                |
       _________V_____________
      |    Login Stage 2      |
      | type: "<login type2>" |
      |  ___________________  |
      | |_Request_1_________| |
      |  ___________________  |
      | |_Request_2_________| |
      |  ___________________  |
      | |_Request_3_________| | <-- Returns a "next" value of "login type3"
      |_______________________|
                |
                |
       _________V_____________
      |    Login Stage 3      |
      | type: "<login type3>" |
      |  ___________________  |
      | |_Request_1_________| | <-- Returns user credentials
      |_______________________|
    
    Fallback
    --------
    Clients cannot be expected to be able to know how to process every single login
    type. If a client determines it does not know how to handle a given login type,
    it should request a login fallback page::
    
    This MUST return an HTML page which can perform the entire login process.
    
      
    To create a room, a client has to use the |createRoom|_ API. There are various
    options which can be set when creating a room:
    
    ``visibility``
      Type: 
        String
      Optional: 
        Yes
      Value:
        Either ``public`` or ``private``.
      Description:
        A ``public`` visibility indicates that the room will be shown in the public
        room list. A ``private`` visibility will hide the room from the public room
        list. Rooms default to ``public`` visibility if this key is not included.
    
    ``room_alias_name``
      Type: 
        String
      Optional: 
        Yes
      Value:
        The room alias localpart.
      Description:
        If this is included, a room alias will be created and mapped to the newly
        created room.  The alias will belong on the same home server which created
        the room, e.g.  ``!qadnasoi:domain.com >>> #room_alias_name:domain.com``
    
    ``name``
      Type: 
        String
      Optional: 
        Yes
      Value:
        The ``name`` value for the ``m.room.name`` state event.
      Description:
        If this is included, an ``m.room.name`` event will be sent into the room to
        indicate the name of the room. See `Room Events`_ for more information on
        ``m.room.name``.
    
    ``topic``
      Type: 
        String
      Optional: 
        Yes
      Value:
        The ``topic`` value for the ``m.room.topic`` state event.
      Description:
        If this is included, an ``m.room.topic`` event will be sent into the room
        to indicate the topic for the room. See `Room Events`_ for more information
        on ``m.room.topic``.
    
    ``invite``
      Type:
        List
      Optional:
        Yes
      Value:
        A list of user ids to invite.
      Description:
        This will tell the server to invite everyone in the list to the newly
        created room.
    
    Example::
    
      {
        "visibility": "public", 
        "room_alias_name": "the pub",
        "name": "The Grand Duke Pub",
        "topic": "All about happy hour"
      }
    
    The home server will create a ``m.room.create`` event when the room is created,
    which serves as the root of the PDU graph for this room. This event also has a
    ``creator`` key which contains the user ID of the room creator. It will also
    generate several other events in order to manage permissions in this room. This
    includes:
    
     - ``m.room.power_levels`` : Sets the power levels of users.
     - ``m.room.join_rules`` : Whether the room is "invite-only" or not.
     - ``m.room.add_state_level``: The power level required in order to add new
       state to the room (as opposed to updating exisiting state)
     - ``m.room.send_event_level`` : The power level required in order to send a
       message in this room.
     - ``m.room.ops_level`` : The power level required in order to kick or ban a
       user from the room.
    
    See `Room Events`_ for more information on these events.
    
    Modifying aliases
    -----------------
    
        - path to edit aliases 
        - PUT /directory/room/<room alias>  { room_id : foo }
        - GET /directory/room/<room alias> { room_id : foo, servers: [a.com, b.com] }
        - format when retrieving list of aliases. NOT complete list.
        - format for adding/removing aliases.
    
    Permissions
    -----------
    .. NOTE::
      This section is a work in progress.
    
    .. TODO-doc kegan
        - What is a power level? How do they work? Defaults / required levels for X. How do they change
    
          as people join and leave rooms? What do you do if you get a clash? Examples.
    
        - List all actions which use power levels (sending msgs, inviting users, banning people, etc...)
        - Room config - what is the event and what are the keys/values and explanations for them.
    
          Link through to respective sections where necessary. How does this tie in with permissions, e.g.
          give example of creating a read-only room.
    
    Permissions for rooms are done via the concept of power levels - to do any
    action in a room a user must have a suitable power level. 
    
    Power levels for users are defined in ``m.room.power_levels``, where both a
    default and specific users' power levels can be set. By default all users have
    a power level of 0, other than the room creator whose power level defaults to
    100. Power levels for users are tracked per-room even if the user is not
    present in the room.
    
    State events may contain a ``required_power_level`` key, which indicates the
    minimum power a user must have before they can update that state key. The only
    exception to this is when a user leaves a room.
    
    To perform certain actions there are additional power level requirements
    defined in the following state events:
    
    - ``m.room.send_event_level`` defines the minimum level for sending non-state 
      events. Defaults to 50.
    - ``m.room.add_state_level`` defines the minimum level for adding new state,
      rather than updating existing state. Defaults to 50.
    - ``m.room.ops_level`` defines the minimum levels to ban and kick other users.
      This defaults to a kick and ban levels of 50 each.
    
      - TODO: What does the home server have to do to join a user to a room?
    
    Users need to join a room in order to send and receive events in that room. A
    user can join a room by making a request to |/join/<room_alias_or_id>|_ with::
    
    Alternatively, a user can make a request to |/rooms/<room_id>/join|_ with the
    same request content.  This is only provided for symmetry with the other
    membership APIs: ``/rooms/<room id>/invite`` and ``/rooms/<room id>/leave``. If
    a room alias was specified, it will be automatically resolved to a room ID,
    which will then be joined. The room ID that was joined will be returned in
    response::
    
    The membership state for the joining user can also be modified directly to be
    ``join`` by sending the following request to
    ``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
    
    See the `Room events`_ section for more information on ``m.room.member``.
    
    After the user has joined a room, they will receive subsequent events in that
    room. This room will now appear as an entry in the |initialSync|_ API.
    
    Some rooms enforce that a user is *invited* to a room before they can join that
    room. Other rooms will allow anyone to join the room even if they have not
    received an invite.
    
      - Can invite users to a room if the room config key TODO is set to TODO. Must have required power level.
      - Outline invite join dance. What is it? Why is it required? How does it work?
      - What does the home server have to do?
      - TODO: In what circumstances will direct member editing NOT be equivalent to ``/invite``?
    
    The purpose of inviting users to a room is to notify them that the room exists
    so they can choose to become a member of that room. Some rooms require that all
    users who join a room are previously invited to it (an "invite-only" room).
    Whether a given room is an "invite-only" room is determined by the room config
    key ``TODO``. It can have one of the following values:
    
    Erik Johnston's avatar
    Erik Johnston committed
    
    
     - TODO Room config invite only value explanation
     - TODO Room config free-to-join value explanation
    
    Only users who have a membership state of ``join`` in a room can invite new
    users to said room. The person being invited must not be in the ``join`` state
    in the room. The fully-qualified user ID must be specified when inviting a
    user, as the user may reside on a different home server. To invite a user, send
    the following request to |/rooms/<room_id>/invite|_, which will manage the
    entire invitation process::
    
    Alternatively, the membership state for this user in this room can be modified 
    directly by sending the following request to 
    ``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
    
    See the `Room events`_ section for more information on ``m.room.member``.
    
      - TODO: Grace period before deletion?
      - TODO: Under what conditions should a room NOT be purged?
    
    A user can leave a room to stop receiving events for that room. A user must
    have joined the room before they are eligible to leave the room. If the room is
    an "invite-only" room, they will need to be re-invited before they can re-join
    the room.  To leave a room, a request should be made to
    |/rooms/<room_id>/leave|_ with::
    
    Alternatively, the membership state for this user in this room can be modified 
    directly by sending the following request to 
    ``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
    
    See the `Room events`_ section for more information on ``m.room.member``.
    
    Once a user has left a room, that room will no longer appear on the
    |initialSync|_ API. Be aware that leaving a room is not equivalent to have
    never been in that room. A user who has previously left a room still maintains
    some residual state in that room. Their membership state will be marked as
    ``leave``. This contrasts with a user who has *never been invited or joined to
    that room* who will not have any membership state for that room. 
    
    If all members in a room leave, that room becomes eligible for deletion. 
    
    Banning users in a room
    -----------------------
    A user may decide to ban another user in a room. 'Banning' forces the target
    user to leave the room and prevents them from re-joining the room. A banned
    user will not be treated as a joined user, and so will not be able to send or
    receive events in the room. In order to ban someone, the user performing the
    ban MUST have the required power level. To ban a user, a request should be made
    to |/rooms/<room_id>/ban|_ with::
    
      {
        "user_id": "<user id to ban"
        "reason": "string: <reason for the ban>"
      }
      
    Banning a user adjusts the banned member's membership state to ``ban`` and
    adjusts the power level of this event to a level higher than the banned person.
    Like with other membership changes, a user can directly adjust the target
    member's state, by making a request to
    ``/rooms/<room id>/state/m.room.member/<user id>``::
    
    Events in a room
    ----------------
    Room events can be split into two categories:
    
    :State Events:
      These are events which replace events that came before it, depending on a set
      of unique keys.  These keys are the event ``type`` and a ``state_key``.
      Events with the same set of keys will be overwritten. Typically, state events
      are used to store state, hence their name.
    
    :Non-state events:
      These are events which cannot be overwritten after sending. The list of
      events continues to grow as more events are sent. As this list grows, it
      becomes necessary to provide a mechanism for navigating this list. Pagination
      APIs are used to view the list of historical non-state events. Typically,
      non-state events are used to send messages.
    
    This specification outlines several events, all with the event type prefix
    ``m.``. However, applications may wish to add their own type of event, and this
    can be achieved using the REST API detailed in the following sections. If new
    events are added, the event ``type`` key SHOULD follow the Java package naming
    convention, e.g. ``com.example.myapp.event``.  This ensures event types are