-
this seems to require some more work to properly ignore dead server errors without breaking the entire room join Signed-off-by:
strawberry <strawberry@puppygock.gay>
this seems to require some more work to properly ignore dead server errors without breaking the entire room join Signed-off-by:
strawberry <strawberry@puppygock.gay>
profile.rs 12.71 KiB
use crate::{service::pdu::PduBuilder, services, Error, Result, Ruma};
use ruma::{
api::{
client::{
error::ErrorKind,
profile::{
get_avatar_url, get_display_name, get_profile, set_avatar_url, set_display_name,
},
},
federation::{self, query::get_profile_information::v1::ProfileField},
},
events::{room::member::RoomMemberEventContent, StateEventType, TimelineEventType},
presence::PresenceState,
};
use serde_json::value::to_raw_value;
use std::sync::Arc;
/// # `PUT /_matrix/client/r0/profile/{userId}/displayname`
///
/// Updates the displayname.
///
/// - Also makes sure other users receive the update using presence EDUs
pub async fn set_displayname_route(
body: Ruma<set_display_name::v3::Request>,
) -> Result<set_display_name::v3::Response> {
let sender_user = body.sender_user.as_ref().expect("user is authenticated");
services()
.users
.set_displayname(sender_user, body.displayname.clone())
.await?;
// Send a new membership event and presence update into all joined rooms
let all_rooms_joined: Vec<_> = services()
.rooms
.state_cache
.rooms_joined(sender_user)
.filter_map(|r| r.ok())
.map(|room_id| {
Ok::<_, Error>((
PduBuilder {
event_type: TimelineEventType::RoomMember,
content: to_raw_value(&RoomMemberEventContent {
displayname: body.displayname.clone(),
..serde_json::from_str(
services()
.rooms
.state_accessor
.room_state_get(
&room_id,
&StateEventType::RoomMember,
sender_user.as_str(),
)?
.ok_or_else(|| {
Error::bad_database(
"Tried to send displayname update for user not in the \
room.",
)
})?
.content
.get(),
)
.map_err(|_| Error::bad_database("Database contains invalid PDU."))?
})
.expect("event is valid, we just created it"),
unsigned: None,
state_key: Some(sender_user.to_string()),
redacts: None,
},
room_id,
))
})
.filter_map(|r| r.ok())
.collect();
for (pdu_builder, room_id) in all_rooms_joined {
let mutex_state = Arc::clone(
services()
.globals
.roomid_mutex_state
.write()
.unwrap()
.entry(room_id.clone())
.or_default(),
);
let state_lock = mutex_state.lock().await;
let _ = services()
.rooms
.timeline
.build_and_append_pdu(pdu_builder, sender_user, &room_id, &state_lock)
.await;
}
if services().globals.allow_local_presence() {
// Presence update
services()
.rooms
.edus
.presence
.ping_presence(sender_user, PresenceState::Online)?;
}
Ok(set_display_name::v3::Response {})
}
/// # `GET /_matrix/client/v3/profile/{userId}/displayname`
///
/// Returns the displayname of the user.
///
/// - If user is on another server and we do not have a local copy already
/// fetch displayname over federation
pub async fn get_displayname_route(
body: Ruma<get_display_name::v3::Request>,
) -> Result<get_display_name::v3::Response> {
if (services().users.exists(&body.user_id)?)
&& (body.user_id.server_name() != services().globals.server_name())
{
let response = services()
.sending
.send_federation_request(
body.user_id.server_name(),
federation::query::get_profile_information::v1::Request {
user_id: body.user_id.clone(),
field: Some(ProfileField::DisplayName),
},
)
.await?;
/*
TODO: ignore errors properly?
// Create and update our local copy of the user
// these are `let _` because it's fine if we can't find these for the user.
// also these requests are sent on room join so dead servers will make room joins annoying again
let _ = services().users.create(&body.user_id, None);
let _ = services()
.users
.set_displayname(&body.user_id, response.displayname.clone())
.await;
let _ = services()
.users
.set_avatar_url(&body.user_id, response.avatar_url)
.await;
let _ = services()
.users
.set_blurhash(&body.user_id, response.blurhash)
.await;
*/
return Ok(get_display_name::v3::Response {
displayname: response.displayname,
});
}
Ok(get_display_name::v3::Response {
displayname: services().users.displayname(&body.user_id)?,
})
}
/// # `PUT /_matrix/client/r0/profile/{userId}/avatar_url`
///
/// Updates the avatar_url and blurhash.
///
/// - Also makes sure other users receive the update using presence EDUs
pub async fn set_avatar_url_route(
body: Ruma<set_avatar_url::v3::Request>,
) -> Result<set_avatar_url::v3::Response> {
let sender_user = body.sender_user.as_ref().expect("user is authenticated");
services()
.users
.set_avatar_url(sender_user, body.avatar_url.clone())
.await?;
services()
.users
.set_blurhash(sender_user, body.blurhash.clone())
.await?;
// Send a new membership event and presence update into all joined rooms
let all_joined_rooms: Vec<_> = services()
.rooms
.state_cache
.rooms_joined(sender_user)
.filter_map(|r| r.ok())
.map(|room_id| {
Ok::<_, Error>((
PduBuilder {
event_type: TimelineEventType::RoomMember,
content: to_raw_value(&RoomMemberEventContent {
avatar_url: body.avatar_url.clone(),
..serde_json::from_str(
services()
.rooms
.state_accessor
.room_state_get(
&room_id,
&StateEventType::RoomMember,
sender_user.as_str(),
)?
.ok_or_else(|| {
Error::bad_database(
"Tried to send displayname update for user not in the \
room.",
)
})?
.content
.get(),
)
.map_err(|_| Error::bad_database("Database contains invalid PDU."))?
})
.expect("event is valid, we just created it"),
unsigned: None,
state_key: Some(sender_user.to_string()),
redacts: None,
},
room_id,
))
})
.filter_map(|r| r.ok())
.collect();
for (pdu_builder, room_id) in all_joined_rooms {
let mutex_state = Arc::clone(
services()
.globals
.roomid_mutex_state
.write()
.unwrap()
.entry(room_id.clone())
.or_default(),
);
let state_lock = mutex_state.lock().await;
let _ = services()
.rooms
.timeline
.build_and_append_pdu(pdu_builder, sender_user, &room_id, &state_lock)
.await;
}
if services().globals.allow_local_presence() {
// Presence update
services()
.rooms
.edus
.presence
.ping_presence(sender_user, PresenceState::Online)?;
}
Ok(set_avatar_url::v3::Response {})
}
/// # `GET /_matrix/client/v3/profile/{userId}/avatar_url`
///
/// Returns the avatar_url and blurhash of the user.
///
/// - If user is on another server and we do not have a local copy already
/// fetch avatar_url and blurhash over federation
pub async fn get_avatar_url_route(
body: Ruma<get_avatar_url::v3::Request>,
) -> Result<get_avatar_url::v3::Response> {
if (services().users.exists(&body.user_id)?)
&& (body.user_id.server_name() != services().globals.server_name())
{
let response = services()
.sending
.send_federation_request(
body.user_id.server_name(),
federation::query::get_profile_information::v1::Request {
user_id: body.user_id.clone(),
field: Some(ProfileField::AvatarUrl),
},
)
.await?;
/*
TODO: ignore errors properly?
// Create and update our local copy of the user
// these are `let _` because it's fine if we can't find these for the user.
// also these requests are sent on room join so dead servers will make room joins annoying again
let _ = services().users.create(&body.user_id, None);
let _ = services()
.users
.set_displayname(&body.user_id, response.displayname)
.await;
let _ = services()
.users
.set_avatar_url(&body.user_id, response.avatar_url.clone())
.await;
let _ = services()
.users
.set_blurhash(&body.user_id, response.blurhash.clone())
.await;
*/
return Ok(get_avatar_url::v3::Response {
avatar_url: response.avatar_url,
blurhash: response.blurhash,
});
}
Ok(get_avatar_url::v3::Response {
avatar_url: services().users.avatar_url(&body.user_id)?,
blurhash: services().users.blurhash(&body.user_id)?,
})
}
/// # `GET /_matrix/client/v3/profile/{userId}`
///
/// Returns the displayname, avatar_url and blurhash of the user.
///
/// - If user is on another server and we do not have a local copy already,
/// fetch profile over federation.
pub async fn get_profile_route(
body: Ruma<get_profile::v3::Request>,
) -> Result<get_profile::v3::Response> {
if (services().users.exists(&body.user_id)?)
&& (body.user_id.server_name() != services().globals.server_name())
{
let response = services()
.sending
.send_federation_request(
body.user_id.server_name(),
federation::query::get_profile_information::v1::Request {
user_id: body.user_id.clone(),
field: None,
},
)
.await?;
/*
TODO: ignore errors properly?
// Create and update our local copy of the user
// these are `let _` because it's fine if we can't find these for the user.
// also these requests are sent on room join so dead servers will make room joins annoying again
let _ = services().users.create(&body.user_id, None);
let _ = services()
.users
.set_displayname(&body.user_id, response.displayname.clone())
.await;
let _ = services()
.users
.set_avatar_url(&body.user_id, response.avatar_url.clone())
.await;
let _ = services()
.users
.set_blurhash(&body.user_id, response.blurhash.clone())
.await;
*/
return Ok(get_profile::v3::Response {
displayname: response.displayname,
avatar_url: response.avatar_url,
blurhash: response.blurhash,
});
}
if !services().users.exists(&body.user_id)? {
// Return 404 if this user doesn't exist and we couldn't fetch it over federation
return Err(Error::BadRequest(
ErrorKind::NotFound,
"Profile was not found.",
));
}
Ok(get_profile::v3::Response {
avatar_url: services().users.avatar_url(&body.user_id)?,
blurhash: services().users.blurhash(&body.user_id)?,
displayname: services().users.displayname(&body.user_id)?,
})
}