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    Licensed under the Apache License, Version 2.0 (the "License");
    you may not use this file except in compliance with the License.
    You may obtain a copy of the License at
    
        http://www.apache.org/licenses/LICENSE-2.0
    
    Unless required by applicable law or agreed to in writing, software
    distributed under the License is distributed on an "AS IS" BASIS,
    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    See the License for the specific language governing permissions and
    limitations under the License.
    */
    
    
    angular.module('RoomController', ['ngSanitize', 'mFileInput'])
    
    .controller('RoomController', ['$scope', '$timeout', '$routeParams', '$location', '$rootScope', 'matrixService', 'eventHandlerService', 'mFileUpload', 'mPresence', 'matrixPhoneService', 'MatrixCall',
                                   function($scope, $timeout, $routeParams, $location, $rootScope, matrixService, eventHandlerService, mFileUpload, mPresence, matrixPhoneService, MatrixCall) {
    
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       'use strict';
    
        var MESSAGES_PER_PAGINATION = 30;
    
        // Room ids. Computed and resolved in onInit
        $scope.room_id = undefined;
    
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        $scope.state = {
            user_id: matrixService.config().user_id,
    
            events_from: "END", // when to start the event stream from.
            earliest_token: "END", // stores how far back we've paginated.
    
            first_pagination: true, // this is toggled off when the first pagination is done
    
            can_paginate: true, // this is toggled off when we run out of items
    
            paginating: false, // used to avoid concurrent pagination requests pulling in dup contents
    
            stream_failure: undefined, // the response when the stream fails
    
            // FIXME: sending has been disabled, as surely messages should be sent in the background rather than locking the UI synchronously --Matthew
    
            sending: false // true when a message is being sent. It helps to disable the UI when a process is running
    
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        };
        $scope.members = {};
    
        $scope.autoCompleting = false;
        $scope.autoCompleteIndex = 0;    
        $scope.autoCompleteOriginal = "";
    
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        $scope.userIDToInvite = "";
    
                var objDiv = document.getElementById("messageTableWrapper");
    
                objDiv.scrollTop = objDiv.scrollHeight;
    
        $scope.$on(eventHandlerService.MSG_EVENT, function(ngEvent, event, isLive) {
    
            if (isLive && event.room_id === $scope.room_id) {
    
                    // Show notification when the user is idle
                    if (matrixService.presence.offline === mPresence.getState()) {
    
                        var notification = new window.Notification(
                            ($scope.members[event.user_id].displayname || event.user_id) +
    
                            " (" + ($scope.room_alias || $scope.room_id) + ")", // FIXME: don't leak room_ids here
    
                            "icon": $scope.members[event.user_id].avatar_url
    
                        });
                        $timeout(function() {
                            notification.close();
                        }, 5 * 1000);
                    }
                }
    
        });
        
        $scope.$on(eventHandlerService.MEMBER_EVENT, function(ngEvent, event, isLive) {
    
        });
        
        $scope.$on(eventHandlerService.PRESENCE_EVENT, function(ngEvent, event, isLive) {
    
        
        $scope.$on(eventHandlerService.POWERLEVEL_EVENT, function(ngEvent, event, isLive) {
            if (isLive && event.room_id === $scope.room_id) {
                for (var user_id in event.content) {
                    updateUserPowerLevel(user_id);
                }
            }
        });
    
        $scope.memberCount = function() {
            return Object.keys($scope.members).length;
        };
    
        $scope.paginateMore = function() {
            if ($scope.state.can_paginate) {
    
                // console.log("Paginating more.");
    
        var paginate = function(numItems) {
            // console.log("paginate " + numItems);
    
            if ($scope.state.paginating || !$scope.room_id) {
    
                return;
            }
            else {
                $scope.state.paginating = true;
            }
            // console.log("paginateBackMessages from " + $scope.state.earliest_token + " for " + numItems);
            var originalTopRow = $("#messageTable>tbody>tr:first")[0];
    
            matrixService.paginateBackMessages($scope.room_id, $scope.state.earliest_token, numItems).then(
                function(response) {
    
                    eventHandlerService.handleEvents(response.data.chunk, false);
    
                    $scope.state.earliest_token = response.data.end;
                    if (response.data.chunk.length < MESSAGES_PER_PAGINATION) {
    
                        // no more messages to paginate. this currently never gets turned true again, as we never
                        // expire paginated contents in the current implementation.
    
                    $scope.state.paginating = false;
                    
                    var wrapper = $("#messageTableWrapper")[0];
                    var table = $("#messageTable")[0];
                    // console.log("wrapper height=" + wrapper.clientHeight + ", table scrollHeight=" + table.scrollHeight);
                    
                    if ($scope.state.can_paginate) {
                        // check we don't have to pull in more messages
                        // n.b. we dispatch through a timeout() to allow the digest to run otherwise the .height methods are stale
                        $timeout(function() {
                            if (table.scrollHeight < wrapper.clientHeight) {
                                paginate(MESSAGES_PER_PAGINATION);
                                scrollToBottom();                            
                            }
                        }, 0);
                    }
                    
    
                    if ($scope.state.first_pagination) {
    
                        $scope.state.first_pagination = false;
    
                        $timeout(function() {
                            // FIXME: this risks a flicker before the scrollTop is actually updated, but we have to
                            // dispatch it into a function in order to first update the layout.  The right solution
                            // might be to implement it as a directive, more like
                            // http://stackoverflow.com/questions/23736647/how-to-retain-scroll-position-of-ng-repeat-in-angularjs
                            // however, this specific solution breaks because it measures the rows height before
                            // the contents are interpolated.
    
                            wrapper.scrollTop = originalTopRow ? (originalTopRow.offsetTop + wrapper.scrollTop) : 0;
    
                    console.log("Failed to paginateBackMessages: " + JSON.stringify(error));
    
                    $scope.state.paginating = false;
    
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        var updateMemberList = function(chunk) {
    
            // Ignore banned people
            if ("ban" === chunk.membership) {
                return;
            }
    
    
            // set target_user_id to keep things clear
            var target_user_id = chunk.state_key;
    
            var isNewMember = !(target_user_id in $scope.members);
    
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            if (isNewMember) {
    
                // FIXME: why are we copying these fields around inside chunk?
    
                if ("presence" in chunk.content) {
                    chunk.presence = chunk.content.presence;
    
                if ("last_active_ago" in chunk.content) {
                    chunk.last_active_ago = chunk.content.last_active_ago;
    
                    $scope.now = new Date().getTime();
                    chunk.last_updated = $scope.now;
    
                if ("displayname" in chunk.content) {
                    chunk.displayname = chunk.content.displayname;
                }
                if ("avatar_url" in chunk.content) {
                    chunk.avatar_url = chunk.content.avatar_url;
                }
    
                $scope.members[target_user_id] = chunk;   
    
                if (target_user_id in $rootScope.presence) {
                    updatePresence($rootScope.presence[target_user_id]);
    
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            }
            else {
    
                // selectively update membership and presence else it will nuke the picture and displayname too :/
    
                var member = $scope.members[target_user_id];
    
                if ("presence" in chunk.content) {
                    member.presence = chunk.content.presence;
    
                if ("last_active_ago" in chunk.content) {
                    member.last_active_ago = chunk.content.last_active_ago;
    
                    $scope.now = new Date().getTime();
                    member.last_updated = $scope.now;
    
        
        var updateMemberListPresenceAge = function() {
            $scope.now = new Date().getTime();
    
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            // TODO: don't bother polling every 5s if we know none of our counters are younger than 1 minute
    
            $timeout(updateMemberListPresenceAge, 5 * 1000);
        };
    
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        var updatePresence = function(chunk) {
            if (!(chunk.content.user_id in $scope.members)) {
                console.log("updatePresence: Unknown member for chunk " + JSON.stringify(chunk));
                return;
            }
            var member = $scope.members[chunk.content.user_id];
    
    
            // XXX: why not just pass the chunk straight through?
    
            if ("presence" in chunk.content) {
                member.presence = chunk.content.presence;
    
            if ("last_active_ago" in chunk.content) {
                member.last_active_ago = chunk.content.last_active_ago;
    
                $scope.now = new Date().getTime();
                member.last_updated = $scope.now;
    
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            }
    
            // this may also contain a new display name or avatar url, so check.
            if ("displayname" in chunk.content) {
                member.displayname = chunk.content.displayname;
            }
    
            if ("avatar_url" in chunk.content) {
                member.avatar_url = chunk.content.avatar_url;
            }
    
        var updateUserPowerLevel = function(user_id) {
            var member = $scope.members[user_id];
            if (member) {
                member.powerLevel = matrixService.getUserPowerLevel($scope.room_id, user_id);
    
                
                normaliseMembersPowerLevels();
            }
        }
    
        // Normalise users power levels so that the user with the higher power level
        // will have a bar covering 100% of the width of his avatar
        var normaliseMembersPowerLevels = function() {
            // Find the max power level
            var maxPowerLevel = 0;
            for (var i in $scope.members) {
                var member = $scope.members[i];
                if (member.powerLevel) {
                    maxPowerLevel = Math.max(maxPowerLevel, member.powerLevel);
                }
            }
    
            // Normalized them on a 0..100% scale to be use in css width
            if (maxPowerLevel) {
                for (var i in $scope.members) {
                    var member = $scope.members[i];
                    member.powerLevelNorm = (member.powerLevel * 100) / maxPowerLevel;
                }
    
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        $scope.send = function() {
    
            if ($scope.textInput === "") {
    
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                return;
            }
    
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            var promise;
    
            
            // Check for IRC style commands first
            if ($scope.textInput.indexOf("/") === 0) {
                var args = $scope.textInput.split(' ');
                var cmd = args[0];
                
                switch (cmd) {
                    case "/me":
                        var emoteMsg = args.slice(1).join(' ');
                        promise = matrixService.sendEmoteMessage($scope.room_id, emoteMsg);
                        break;
                        
                    case "/nick":
                        // Change user display name
                        if (2 === args.length) {
                            promise = matrixService.setDisplayName(args[1]);
                        }
                        break;
    
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                    case "/kick":
                        // Kick a user from the room
                        if (2 === args.length) {
                            var user_id = args[1];
    
                            // Set his state in the room as leave
    
                            promise = matrixService.setMembership($scope.room_id, user_id, "leave");
    
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                    case "/ban":
    
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                        // Ban a user from the room
    
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                        if (2 <= args.length) {
                            // TODO: The user may have entered the display name
                            // Need display name -> user_id resolution. Pb: how to manage user with same display names?
                            var user_id = args[1];
    
                            // Does the user provide a reason?
                            if (3 <= args.length) {
                                var reason = args.slice(2).join(' ');
                            }
                            promise = matrixService.ban($scope.room_id, user_id, reason);
                        }
                        break;
    
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                    case "/unban":
    
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                        // Unban a user from the room
    
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                        if (2 === args.length) {
                            var user_id = args[1];
    
                            // Reset the user membership to leave to unban him
    
                            promise = matrixService.setMembership($scope.room_id, user_id, "leave");
    
                    case "/op":
    
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                        // Define the power level of a user
    
                        if (3 === args.length) {
                            var user_id = args[1];
                            var powerLevel = parseInt(args[2]);
                            promise = matrixService.setUserPowerLevel($scope.room_id, user_id, powerLevel);
                        }
                        break;
    
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                    case "/deop":
    
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                        // Reset the power level of a user
    
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                        if (2 === args.length) {
                            var user_id = args[1];
    
                            promise = matrixService.setUserPowerLevel($scope.room_id, user_id, undefined);
    
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                        }
                        break;
    
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            }
    
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                promise = matrixService.sendTextMessage($scope.room_id, $scope.textInput);
            }
            
            promise.then(
                function() {
    
                    console.log("Request successfully sent");
    
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                    $scope.textInput = "";
    
                    $scope.feedback = "Request failed: " + error.data.error;
    
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        };
    
        $scope.onInit = function() {
            console.log("onInit");
    
            var room_id_or_alias;
            if ($routeParams.room_id_or_alias) {
                room_id_or_alias = decodeURIComponent($routeParams.room_id_or_alias);
            }
    
            if (room_id_or_alias && '!' === room_id_or_alias[0]) {
    
                // Yes. We can go on right now
    
                $scope.room_id = room_id_or_alias;
    
                $scope.room_alias = matrixService.getRoomIdToAliasMapping($scope.room_id);
                onInit2();
            }
            else {
    
                // No. The URL contains the room alias. Get this alias.
                if (room_id_or_alias) {
                    // The room alias was passed urlencoded, use it as is
                    $scope.room_alias = room_id_or_alias;
    
                else  {
                    // Else get the room alias by hand from the URL
                    // ie: extract #public:localhost:8080 from http://127.0.0.1:8000/#/room/#public:localhost:8080
                    if (3 === location.hash.split("#").length) {
                        $scope.room_alias = "#" + location.hash.split("#")[2];
                    }
                    else {
                        // In case of issue, go to the default page
                        console.log("Error: cannot extract room alias");
    
                console.log("Resolving alias: " + $scope.room_alias);
    
                matrixService.resolveRoomAlias($scope.room_alias).then(function(response) {
                    $scope.room_id = response.data.room_id;
                    console.log("   -> Room ID: " + $scope.room_id);
    
    
                    onInit2();
                },
                function () {
                    // In case of issue, go to the default page
                    console.log("Error: cannot resolve room alias");
    
            console.log("onInit2");
            
            // Make sure the initialSync has been before going further
            eventHandlerService.waitForInitialSyncCompletion().then(
    
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                function() {
    
                    var needsToJoin = true;
                    
                    // The room members is available in the data fetched by initialSync
                    if ($rootScope.events.rooms[$scope.room_id]) {
                        var members = $rootScope.events.rooms[$scope.room_id].members;
    
                        // Update the member list
                        for (var i in members) {
                            var member = members[i];
                            updateMemberList(member);
                        }
    
                        // Check if the user has already join the room
                        if ($scope.state.user_id in members) {
                            if ("join" === members[$scope.state.user_id].membership) {
                                needsToJoin = false;
    
                    // Do we to join the room before starting?
                    if (needsToJoin) {
                        matrixService.join($scope.room_id).then(
                            function() {
                                console.log("Joined room "+$scope.room_id);
                                onInit3();
                            },
                            function(reason) {
    
                                console.log("Can't join room: " + JSON.stringify(reason));
                                $scope.feedback = "You do not have permission to join this room";
    
                            });
                    }
                    else {
                        onInit3();
                    }
                }
            );
        };
    
        var onInit3 = function() {
            console.log("onInit3");
            
            // TODO: We should be able to keep them
            eventHandlerService.resetRoomMessages($scope.room_id); 
    
            // Make recents highlight the current room
            $scope.recentsSelectedRoomID = $scope.room_id;
    
    
    		// Get the up-to-date the current member list
            matrixService.getMemberList($scope.room_id).then(
                function(response) {
                    for (var i = 0; i < response.data.chunk.length; i++) {
                        var chunk = response.data.chunk[i];
                        updateMemberList(chunk);
    
    
                        // Add his power level
                        updateUserPowerLevel(chunk.user_id);
    
    
                    // Arm list timing update timer
                    updateMemberListPresenceAge();
    
                },
                function(error) {
                    $scope.feedback = "Failed get member list: " + error.data.error;
                }
            );
    
    
            paginate(MESSAGES_PER_PAGINATION);
    
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        }; 
        
        $scope.inviteUser = function(user_id) {
            
            matrixService.invite($scope.room_id, user_id).then(
                function() {
                    console.log("Invited.");
    
                    $scope.feedback = "Invite sent successfully";
    
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                },
                function(reason) {
                    $scope.feedback = "Failure: " + reason;
                });
        };
    
        $scope.leaveRoom = function() {
            
            matrixService.leave($scope.room_id).then(
                function(response) {
                    console.log("Left room ");
    
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                    $location.url("home");
    
                function(error) {
                    $scope.feedback = "Failed to leave room: " + error.data.error;
    
        $scope.sendImage = function(url, body) {
    
            matrixService.sendImageMessage($scope.room_id, url, body).then(
    
                function(error) {
                    $scope.feedback = "Failed to send image: " + error.data.error;
    
        $scope.imageFileToSend;
        $scope.$watch("imageFileToSend", function(newValue, oldValue) {
            if ($scope.imageFileToSend) {
    
                // Upload this image with its thumbnail to Internet
                mFileUpload.uploadImageAndThumbnail($scope.imageFileToSend, THUMBNAIL_SIZE).then(
                    function(imageMessage) {
                        // imageMessage is complete message structure, send it as is
                        matrixService.sendMessage($scope.room_id, undefined, imageMessage).then(
                            function() {
                                console.log("Image message sent");
                                $scope.state.sending = false;
    
                                $scope.feedback = "Failed to send image message: " + error.data.error;
    
        $scope.loadMoreHistory = function() {
    
    
        $scope.startVoiceCall = function() {
            var call = new MatrixCall($scope.room_id);
    
            call.onError = $rootScope.onCallError;
            call.onHangup = $rootScope.onCallHangup;
    
            call.placeCall();
    
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    }]);